Golden Sun: Dark Dawn | |
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North American box art
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Developer(s) | Camelot Software Planning |
Publisher(s) | Nintendo |
Director(s) | Shugo Takahashi |
Producer(s) | Hiroyuki Takahashi Shugo Takahashi Toshiharu Izuno) |
Designer(s) | Hiroyuki Takahashi Shugo Takahashi |
Artist(s) | Shin Yamanouchi |
Writer(s) | Hiroyuki Takahashi |
Composer(s) | Motoi Sakuraba |
Series | Golden Sun |
Platform(s) | Nintendo DS |
Release date(s) | |
Genre(s) | Role-playing game |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 80.72% (40 Reviews) |
Metacritic | 79% (63 Reviews) |
Review scores | |
Publication | Score |
1UP.com | B |
Edge | 8 out of 10 |
Eurogamer | 8 out of 10 |
Famitsu | 33 out of 40 |
GameSpot | 7.5 out of 10 |
IGN | 7.5 out of 10 |
Golden Sun: Dark Dawn (黄金の太陽 漆黒なる夜明け Ōgon no Taiyō: Shikkoku Naru Yoake?) is a role-playing game for the Nintendo DS developed by Camelot Software Planning. The game was first announced as "Golden Sun DS" in E3 2009, and Dark Dawn was featured in Nintendo's E3 2010 presentation, where its official name and release window were revealed. It is the third title in the Golden Sun series, released 7 years after its predecessor, Game Boy Advance game Golden Sun: The Lost Age.
Dark Dawn is set 30 years after the events of the first two games and follows the path of the descendants of the earlier games' heroes. Players control characters as they travel through the fictional world of Weyard. The player uses magic (called "psynergy") to defeat enemies and discover new locations, help local populations and find elemental djinn which augment the characters' powers.
Dark Dawn, like its predecessors, uses the traditional role-playing video game formula. Players guide characters through a fantasy-themed world as they interact with other characters, battle monsters, acquire increasingly powerful Psyenergy and equipment and take part in a predefined narrative. Unlike the previous games, some locations become inaccessible after certain points. A new feature is the addition of an encyclopedia system, which explains and keeps track of concepts that are relevant to "Dark Dawn" and its predecessors.
Much of the time spent outside of battle takes place either in the game's overworld or within dungeons, caves and other locales with puzzles integrated into their layout. Like The Lost Age, Dark Dawn's gameplay involves navigating a ship across a large sea to visit continents and islands. To complete puzzles, players must either push pillars to construct paths between elevated areas, climb up and rappel down cliffs, or obtain a special item. Many puzzles revolve around the game’s resident form of magic spells, Psynergy, requiring the player to find items that grant new forms of Psynergy in order to accomplish tasks.