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Golden Age of Arcade Games


The golden age of arcade video games was the era of greatest popularity and technological innovation for arcade video games. The exact time period is a matter of debate, but key moments include the release of Space Invaders in 1978 and the introduction of vector display technology in 1979. The golden age lasted until the early-1980s, when home video game consoles like the NES were introduced.

Although the exact years differ, all timelines overlap in the early 1980s. Technology journalist Jason Whittaker, in The Cyberspace Handbook, places the beginning of the golden age in 1978, with the release of Space Invaders. Video game journalist Steven L. Kent, in his book The Ultimate History of Video Games, places it at 1979 to 1983. The book pointed out that 1979 was the year that Space Invaders – which he credits for ushering in the golden age – was gaining considerable popularity in the United States, and the year that saw the advent of vector display technology which in turn spawned many of the popular early arcade games. However, 1983 was the period that began "a fairly steady decline" in the coin-operated video game business and when many arcades started disappearing.

The History of Computing Project places the golden age of video games between 1971 and 1983, covering the "mainstream appearance of video games as a consumer market" and "the rise of dedicated hardware systems and the origin of multi-game cartridge based systems". 1971 was chosen as an earlier start date by the project for two reasons: the creator of Pong filed a pivotal patent regarding video game technology, and it was the release of the first arcade video game machine, Computer Space.

Sean Newton, 3D arcade model builder and author of the book Bits, Sticks and Buttons states that the defining transitional point which finally ended the first era of arcade gaming (known as the "Black and White Age") and subsequently ushered in the Golden Age was with the North American release of Midway's Space Invaders. The game brought forth with it the power of the microprocessor, as well as a cult phenomenon impact which had only been felt up to that point by Atari's Pong. Following Space Invaders, Atari's Asteroids and Namco's Pac-Man further solidified the strength of the Golden Age.


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