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Global Challenge Award


The Global Challenge Award is an online science and engineering design program for pre-college school students (e.g. middle school through high school) from all over the world. It is an initiative that started with a partnership with the University of Vermont in collaboration with the National Science Foundation, currently funded by the MacArthur Foundation Digital Media and Learning program as well as other foundations and corporations, wherein students have the opportunity to form teams with international counterparts and work towards a solution to mitigate global warming and help envision the future of renewable energy. The program is an online educational environment that uses game based learning, simulation and Web-based science resources in a global competition. It relies on the personal initiative and creativity of students working in diverse teams. The access to the project via the Web makes it possible for students, parents, homeschooling families, teachers and interested global community members to get involved to help young people with their creative ideas for innovation in new forms of energy, conservation and increased productivity.

Founded by Craig Deluca and David Rocchio of the Arno Group in 2005, working in close partnership with Domenico Grasso of The University of Vermont (see) College of Engineering and Mathematical Sciences, the program gives international student teams the opportunity to experience the excitement of scientific understanding and engineering design while working on significant human and societal issues – bringing science to life in innovative new applications. The program mission is to "give students the tools and confidence to solve global problems together."

The overarching model for the learning experiences offered worldwide to any student was influenced by The George Lucas Foundation's Big ideas For Better Schools, the Partnership for 21st Century Schools and game based learning. The Global Challenge was funded in part by a National Science Foundation award from the Innovative Technology Experiences for Students (ITEST) program, validating the project's design for engaging youth in science, technology, engineering and mathematics learning.


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