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Glantri


The Principalities of Glantri is a fictional nation located within the Mystara campaign setting, in the Dungeons & Dragons fantasy role-playing game.

Located in the northwestern corner of the Known World, Glantri is a Magocracy ruled by powerful magic using princes and princesses. The capital of Glantri is Glantri City.

Glantri is a country ruled by and for magicians. Designer Ken Rolston called Glantri "Quite an unusual D&D game setting", as it is a nation run by an aristocracy of magic-users, numbered among them disguised lycanthropes, vampires, necromancers, liches, and Immortals; and "a nation where religion is prohibited, and where being a cleric is a capital offense".

In Glantri, various aristocratic clans and houses struggle for control of the Council of Princes. Included among the political factions are medieval Scottish refugees from beyond space and time, blood-sucking nosferatu, liches, albino werewolves, dark-skinned elves in the manner of 17th-century Spanish nobles, expatriate Mongol princes, and Immortals incognito.

Glantri is enclosed between two major mountain chains, the Khurish Massif and the Wendarian Range through which several major rivers have carved wide valleys, which are densely inhabited. Forests cover the majority of the mountain lands, while the hills are rich in plants, and the valleys have been cleared for farming.

Glantri City, is a town of 50,000 built partially on a set of islands at the confluence of the Isoile and Vesubia rivers. The city is known for its fantastic buildings, the widespread use of magic in its construction and for public convenience including public lighting, its maze of channels, and the foremost school of magic in the Known World.

Glantri City includes an assortment of guilds and brotherhoods, such as Beggar’s Court, the Elven Liberation Front, the Free Fundamentalist Farmers, the Monster Handler's Syndicate, and the Thousand Fists of Khan, each with conflicting interests and political machinations. A magic-user's career includes enrollment in the Glantrian School of Magic, which permits a magic-user to learn new skills, like quick spell-casting and the ability to combine spells. The Seven Secret Orders of the Great School of Magic are the Alchemists, Dracologists, Elementalists, Illusionists, Necromancers, Cryptomancers (runemasters), and Witches.Ken Rolston commented that "Glantri City is the best-developed AD&D or D&D game city" he had seen, with the exception of Lankhmar as presented in TSR's Lankhmar: City of Adventure, noting that his favorite part is the similarity to Venice: "Glantri City has canals rather than streets, and travel is by bridge, gondola, or private boat".


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