Gitaroo Man | |
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European PS2 boxart
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Developer(s) | |
Publisher(s) | |
Designer(s) | Keiichi Yano |
Platform(s) | PlayStation 2, PlayStation Portable |
Release date(s) | |
Genre(s) | Music |
Mode(s) | Single-player, multiplayer |
Gitaroo Man (ギタルマン Gitaru Man?) is a rhythm video game developed by iNiS and published by Koei for PlayStation 2. The game features visual production by Mitsuru Nakamura and an original soundtrack by Japanese band COIL. The game was released in Japan on June 21, 2001, in North America on February 18, 2002 and in Europe on June 21, 2002. A port of the game for PlayStation Portable, titled Gitaroo Man Lives! (known as Gitaroo Man Live! (ギタルマンライブ! Gitaru Man Raibu!?) in Japan), was released in 2006.
The player character is U-1, a young boy who is frequently ridiculed by classmates and passed over by Little Pico, the girl of his dreams. The story proper begins when Puma, a dog with the ability to speak, teaches U-1 to play the guitar, simultaneously teaching the controls of the game to the player, and subsequently revealing to him that he is the last legendary hero of Planet Gitaroo, and the possessor of the Last Gitaroo. When they are then attacked, Puma transforms into Puma AC-30 and gives U-1 the Gitaroo, transforming him into Gitaroo Man.
Gitaroo Man is a rhythm game in which the player character, U-1, faces against various opponents in musical battles. In each level, both the player and opponent has a life bar, with the player tasked with depleting the opponent's life bar and reaching the end of the song without running out of life. With some exceptions, each level consists of three main phases; Charge, Attack, and Guard, followed by the Harmony and End phases at the end of the level. During the Charge and Attack phases, players follow a "trace line" using the analogue stick, upon which red "phase bars" will appear. By pressing and holding down the button at the start of a phase, timing it to its appearance at the center of the screen, and releasing the button at the end, the player plays music. In the Charge phase, successful notes restore the player's health, whereas in the Attack phase, successful notes damage the opponents whilst missed notes will hurt the player. During the guard phase, players must hit corresponding buttons as they reach the center of the screen to avoid attacks from the opponent, taking damage should they miss. Unlike the player's life, which ends the game if depleted, the opponent's life bar indicates the progress of the player. Most levels are split up into different sections, which can have multiple variations on each playthrough, and the player must damage the opponent enough to move onto the next section. Otherwise, they will have to repeat the section until enough damage is dealt. At the end of a level, players play through the Harmony phase, which is similar to the Attack phase, and keep on playing til the End phase, at which point the player will no longer take damage. After each level, players are given a rank based on their performance, with good ranks earning items for the collection, which unlocks character bios.