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Giants: Citizen Kabuto

Giants: Citizen Kabuto
The face of a large, blue-scaled, humanoid creature looms at the right. Its jaws are open, exposing large sharp fangs, and its yellow eyes are focused on its hand, which is clutching a naked female humanoid. She has shoulder-length hair and light blue skin. Energy glows off her hands. At the top left below the "Giants: Citizen Kabuto" logo are two armoured humanoids, flying with the aid of jetpacks and shooting their guns.
Windows cover art
Developer(s) Planet Moon Studios
Publisher(s) Interplay Entertainment
MacPlay (Mac OS X)
Distributor(s)
Director(s) Tim Williams
Producer(s) Jim Molitor
Shawn Jacoby
Designer(s) Nick Bruty
Bob Stevenson
Tim Williams
Programmer(s) Andy Astor
Dave Aufderheide
Scott Guest
Artist(s) Nick Bruty
Ken Capelli
Bob Stevenson
Writer(s) Tim Williams
Composer(s) Jeremy Soule
Julian Soule
Mark Morgan
Engine Amityville
Platform(s) Microsoft Windows, Mac OS X, PlayStation 2
Release date(s) Windows
  • NA: December 6, 2000
  • EU: December 22, 2000
PlayStation 2
  • NA: December 20, 2001
  • EU: March 15, 2002
Genre(s) Third-person shooter, real-time strategy
Mode(s) Single-player, multiplayer (Windows and Mac OS X only)

Giants: Citizen Kabuto is a third-person shooter video game with real-time strategy elements. It was the first project for Planet Moon Studios, which consisted of former Shiny Entertainment employees who had worked on the game MDK. Giants went through four years of development before Interplay Entertainment published it on December 6, 2000, for Microsoft Windows. A Mac OS X port was published by MacPlay in 2001 and the game was also ported to the PlayStation 2 later that year.

Players take control of a single character from one of three humanoid races to complete the story or to challenge other players in online multiplayer matches. They can select heavily armed Meccaryns equipped with jet packs, or amphibious spellcasting Sea Reapers. The game's subtitle "Citizen Kabuto" refers to the last selectable race, a thundering behemoth who can execute earthshaking professional wrestling attacks to pulverize its enemies. The single-player mode is framed as a sequential story, putting the player through a series of missions, several of which test the player's reflexes in action game-like puzzles.

Game critics praised Giants for state-of-the-art graphics, humorous story, and success in blending in one genre with another. Criticisms of the game centered on crippling software bugs and lack of an in-game save feature. The console version rectified some of the flaws found in the PC versions, at the cost of removing several features. Giants sold poorly initially for both Windows and PlayStation 2; however, it sold well afterwards and the game has gained a cult following.


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