Ghosts 'n Goblins | |
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Promotional arcade flyer
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Developer(s) | Capcom |
Publisher(s) | Capcom (Worldwide, Japan) Taito America (North America) |
Designer(s) | Tokuro Fujiwara |
Programmer(s) | Toshio Arima |
Artist(s) | Masayoshi Kurokawa |
Composer(s) | Ayako Mori |
Platform(s) | Arcade, NES, PlayStation, Sega Saturn, Game Boy Color, various home computer ports |
Release |
Arcade September 19, 1985 NES Commodore 64
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Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright |
CPU | Motorola 6809 |
Sound | 2x Yamaha YM2203 |
Display | Horizontally oriented |
Review scores | |
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Publication | Score |
AllGame | Arcade: NES: |
CVG | 33/40 |
Crash | 95% |
Sinclair User | |
Your Sinclair | 9/10 |
ACE | |
The Games Machine | 95% |
Zzap!64 | 97% |
Awards | |
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Publication | Award |
Crash | Crash Smash |
Sinclair User | SU Classic |
C+VG | C+VG Hit |
Zzap!64 | Gold Medal |
Ghosts 'n Goblins (魔界村 Makaimura, "Demon World Village") (or Ghost 'n Goblins on the cover art) is a 1985 side-scrolling platform video game developed by Capcom for video arcades and has since been released on several other platforms. It is the first game in the Ghosts 'n Goblins franchise.
Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.
The player can only be hit twice before losing a life. If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time.
After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.
Many conversions to home computers were produced by Elite Systems.
The Commodore 64 version, released in 1986, is known for its music by Mark Cooksey, which borrows from Frédéric Chopin's Prelude No. 20. Due to the limited resources on the Commodore 64, it was somewhat different from the arcade version. It only features the Graveyard and Forest, The Ice Palace, The Floating Platforms and Firebridge and The Caves in that order. The player also starts the game with five lives. The demon that kidnapped the princess replaces Astaroth in the title screen. Additionally, the cyclops (or "Unicorn") is the boss of levels one to three, and the dragon is the final boss.