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Ghosts 'n Goblins (video game)

Ghosts 'n Goblins
GhostsnGoblins flyer.jpg
Promotional arcade flyer
Developer(s) Capcom
Publisher(s) Capcom (Worldwide, Japan)
Taito America (North America)
Designer(s) Tokuro Fujiwara
Programmer(s) Toshio Arima
Artist(s) Masayoshi Kurokawa
Composer(s) Ayako Mori
Platform(s) Arcade, NES, PlayStation, Sega Saturn, Game Boy Color, various home computer ports
Release Arcade
September 19, 1985
NES
  • JP: June 13, 1986
  • NA: November 1986
Commodore 64
  • UK: 1986
Genre(s) Platform
Mode(s) Single-player, multiplayer
Cabinet Upright
CPU Motorola 6809
Sound 2x Yamaha YM2203
Display Horizontally oriented
Review scores
Publication Score
AllGame Arcade: 2.5/5 stars
NES: 3/5 stars
CVG 33/40
Crash 95%
Sinclair User 5/5 stars
Your Sinclair 9/10
ACE 4/5 stars
The Games Machine 95%
Zzap!64 97%
Awards
Publication Award
Crash Crash Smash
Sinclair User SU Classic
C+VG C+VG Hit
Zzap!64 Gold Medal

Ghosts 'n Goblins (魔界村, Makaimura, "Demon World Village") (or Ghost 'n Goblins on the cover art) is a 1985 side-scrolling platform video game developed by Capcom for video arcades and has since been released on several other platforms. It is the first game in the Ghosts 'n Goblins franchise.

Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The player can only be hit twice before losing a life. If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time.

After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.

Many conversions to home computers were produced by Elite Systems.

The Commodore 64 version, released in 1986, is known for its music by Mark Cooksey, which borrows from Frédéric Chopin's Prelude No. 20. Due to the limited resources on the Commodore 64, it was somewhat different from the arcade version. It only features the Graveyard and Forest, The Ice Palace, The Floating Platforms and Firebridge and The Caves in that order. The player also starts the game with five lives. The demon that kidnapped the princess replaces Astaroth in the title screen. Additionally, the cyclops (or "Unicorn") is the boss of levels one to three, and the dragon is the final boss.


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Wikipedia

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