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Get Even (game)

Get Even
Get Even video game cover art 2017.png
Developer(s) The Farm 51
Publisher(s) Bandai Namco Entertainment
Composer(s) Olivier Deriviere
Engine Unreal Engine 3
Platform(s) Microsoft Windows
PlayStation 4
Xbox One
Release 23 June 2017
Genre(s) First-person shooter, survival horror
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic (PC) 75/100
(PS4) 71/100
(XONE) 73/100
Review scores
Publication Score
Destructoid 8/10
EGM 7.5/10
Game Informer 8.25/10
GameSpot 7/10
PC Gamer (US) 66/100
VideoGamer.com 7/10

Get Even is a first-person shooter survival horror video game developed by The Farm 51 and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 4 and Xbox One. The game was originally scheduled to be released on 26 May 2017, but due to the 2017 Manchester Arena bombing, it was delayed to 23 June 2017.

Cole Black wakes up in an old, abandoned asylum. He is confused and his sole memory is the attempted rescue of a teenage girl with a bomb strapped to her chest. With a strange technology fused to his head – used to read and replay human memory – Black travels into the depths of his own mind to discover the truth about his past. Every step he takes, leads to the mysterious Red, whose intentions it is difficult to guess.

Get Even is a game maintained in convention of a thriller, where action is shown in first-person perspective (FPP). Raising questions about the understanding of justice and reality. The player discovers the story piece-by-piece through exploration of interactive environments.

Get Even is played from a first-person perspective, combining elements of shooter, puzzle, and adventure games. As Cole Black, players make their way through an abandoned insane asylum on the orders of the mysterious Red. Along the way he will interact with a number of fellow "inmates," some of whom are friendly, some hostile. At specific points Black will enter a memory regarding a specific event that Red wishes to reconstruct, which are the game's levels. Each concludes with Black returning to the asylum and making his way further into it, until encountering the next memory.

Black is equipped with a smartphone that has five apps: a scanner that can analyze specific objects for evidence; a map with which Black can navigate environments and track enemies; a thermal vision for spotting heat signatures; a phone and messaging app through which various characters communicate with Black; and an ultraviolet (UV) light for detecting trace evidence such as fingerprints and blood.

Throughout each level, there are various notes, photographs, and audio recordings that can be discovered and examined, which are then stored in a special evidence room that can be accessed at specific points during or between levels. Although the gathering of these notes is not required to complete the game, collecting 100% of a level's evidence unlocks a code that can be used to open specific doors in each level.


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