Gen Urobuchi | |
---|---|
Born |
Tokyo, Japan |
December 20, 1972
Occupation | Writer, scriptwriter |
Nationality | Japanese |
Education | Wakō University |
Genre | Fantasy, Horror, Sci-fi |
Notable works |
Saya no Uta Puella Magi Madoka Magica Fate/Zero Psycho-Pass Kamen Rider Gaim |
Notable awards | 2011 Newtype Anime Awards - Screenwriter Prize 11th Tokyo Anime Award for Best Screenplay |
Relatives | Natsuko Sebata (mother) Shū Wada (father) Sunao Ohtsubo (paternal grandfather) Tsunashirō Wada (paternal great-grandfather) Gibi Wada (paternal great-uncle) |
Gen Urobuchi (虚淵 玄 Urobuchi Gen?, born December 20, 1972) is a Japanese writer for visual novels, light novels, and anime. He is best known for writing the script of the highly acclaimed and commercially successful anime series Puella Magi Madoka Magica, which earned him the Tokyo Anime Award for Best Screenplay. Some other of his popular works include the 2003 visual novel Saya no Uta, the 2012 anime Psycho-Pass, the light novel and anime Fate/Zero, and the 2013–2014 Kamen Rider Series Kamen Rider Gaim. He currently works at Nitroplus.
Urobuchi's works often contain dark and nihilistic themes, tragic plot twists, and heavy usage of gore. Anime written by Urobuchi that have won the Newtype Anime Award have been Puella Magi Madoka Magica in 2011, Fate/Zero in 2012 and Psycho-Pass: The Movie in 2015. His popular work Madoka Magica have also won the Japan Media Arts Festival's Grand Prize, the second television series to do so.
In choosing names for the characters he develops, Urobuchi has stated that he shies away from selecting generic names that would match their personalities and instead opts for more unusual names that he believes would eliminate noise when fans try finding information on the characters with search engines. In a discussion with Urobuchi, manga writer Kazuo Koike contrasted this decision with the naming style in his own works, which emphasized more forthright names that were easier to remember. However, he praised Urobuchi's method for inviting viewers to "involve themselves deeper into the story and actively work to understand the characters." Urobuchi also said he attempts to keep at least one trait in common between each individual character and himself so that he can always identify with them on some level.