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Gauntlet II

Gauntlet II
Gauntlet II game flyer.png
Arcade game flyer
Developer(s) Atari Games
Publisher(s) Atari Games
Designer(s) Ed Logg
Series Gauntlet
Platform(s) Arcade, Various
Release date(s) 1986
Genre(s) Hack and slash, dungeon crawl
Mode(s) Up to 4 players simultaneously
Cabinet Upright
Arcade system Atari Gauntlet
CPU Motorola 68010 @ 7.15909 MHz, 1x MOS Technology 6502 @ 1.789772 MHz
Sound Yamaha YM2151 @ 3.579545, 1x Atari POKEY @ 1.789772 MHz, 1×Texas Instruments TMS5220@ 650.826 Khz
Display Raster, standard resolution, 19 inch, horizontal
Review scores
Publication Score
CVG 32/40
Crash 65%
Sinclair User 10/10 stars
Your Sinclair 8/10
ACE 820/1000
Amiga Action 84%
Atari ST User 9/10
Amiga User International 8/10
Commodore User C64: 7/10
Amiga: 94%
The Games Machine 93%
Play Time GB: 74% GB
ST Action 88%
Your Amiga 70%
Zzap!64 81%
Award
Publication Award
Sinclair User SU Classic

Gauntlet II is a 1986 arcade game released by Atari Games and the first sequel to the game Gauntlet. Gauntlet II, like its predecessor, is a fantasy-themed hack and slash.

The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior".

In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy.

New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits.

Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power).

This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.


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Wikipedia

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