Gargoyle's Quest | |
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On the North American box art, the game's character Firebrand is green, however, the Japanese box art and all box art for the later games depicted him as being red.
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Producer(s) | Tokuro Fujiwara |
Designer(s) | Kenshi Naruse |
Composer(s) |
Harumi Fujita Yoko Shimomura |
Platform(s) | Game Boy |
Release |
Game Boy
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Genre(s) | Action, platform, Metroidvania |
Mode(s) | Single player |
Review scores | |
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Publication | Score |
AllGame | |
Nintendo Life | 9/10 |
Nintendo Power | 3.5/5 |
Gargoyle's Quest: Ghosts 'n Goblins (Japanese: レッドアリーマー 魔界村外伝 Hepburn: Reddo Arīmā Makaimura Gaiden?, "Red Arremer: Demon World Village Side-Story"), is an action, platformer game for the original Game Boy, with role-playing video game elements. Developed by Capcom, it was released on May 2, 1990, in Japan, then North America in July, and lastly Europe in 1991. The playable character Red Arremer (Firebrand in the U.S.) made his debut in the video game series Ghosts 'n Goblins as an antagonist character.Gargoyle's Quest was followed by two sequels, an NES game Gargoyle's Quest II in 1992 and Demon's Crest for the Super Nintendo Entertainment System in 1994.
According to the fictional content of the game, Firebrand is a gargoyle predestined to carry on the namesake and identity of the Red Blaze – the powerful force that fought back the Destroyers long before this game takes place. As his destiny foretold, Firebrand saves the Ghoul Realm from evil wrath by traversing the Ghoul Realm, building his powers, and preparing to fight against the Destroyers' King Breager so as to ensure the protection of the Ghoul Real once more.
Several hundred years have passed and the Realm is threatened once again...
The game consists of two variations of gameplay. One part has the player traverse an overhead view, either on the world map or in towns. This is broken up by the other type of content: individual, action platforming levels which sometimes feature a boss at the end. While traversing in the sections with an overhead view, the player is able to talk with residential, harmless ghouls and is susceptible to random battle encounters. The player then must defeat the enemies in order to return to the overhead-view map. While returned, the player occasionally comes across ghouls who want to fight so as to test Firebrand.