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Gamesmanship


Gamesmanship is the use of dubious (although not technically illegal) methods to win or gain a serious advantage in a game or sport. It has been described as "Pushing the rules to the limit without getting caught, using whatever dubious methods possible to achieve the desired end". It may be inferred that the term derives from the idea of playing for the game (i.e., to win at any cost) as opposed to sportsmanship, which derives from the idea of playing for sport. The term originates from Stephen Potter's humorous 1947 book, The Theory and Practice of Gamesmanship (or the Art of Winning Games without Actually Cheating).

Potter cites the origin of gamesmanship to be a tennis match in which he and the philosopher C. E. M. Joad competed against two younger and fitter men who were outplaying them fairly comfortably. On returning a serve, Joad hit the ball straight into the back-netting twelve feet behind the back-line. While the opponents were preparing for the next serve, Joad 'called across the net, in an even tone: "Kindly state clearly, please, whether the ball was in or out"'. Being young, polite university students, their opponents offered to replay the point, but Joad declined. Because they were young and polite, the slight suggestion by Joad that their etiquette and sportsmanship were in question was extremely off-putting, and distracted them for the rest of the contest. Potter and Joad went on to win the match.

Common techniques of gamesmanship include:

While the first method is more common at higher levels of sports, the last two are more powerful in amateur games.

Examples of "flow-breaking" methods include:

Examples of methods designed to cause the opponent to overthink or to not take the game seriously enough include:

Examples of intentional "mistakes" designed to gain an advantage:

All of the above are considered very close to cheating, and the abuser of gamesmanship techniques will find himself penalized in most serious sports and games tournaments, as well as being deemed (if caught) a "bad sport".

The rules of the International Defensive Pistol Association for its practical shooting matches specifically state that any illegal action taken with the intent of gaining a competitive advantage is penalized as a "Failure to Do Right", adding 20 seconds to the competitor's time. This penalty is rarely given, partly because of its highly subjective nature.


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