Game of War: Fire Age | |
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Title screen of Game of War: Fire Age
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Developer(s) | MZ |
Platform(s) | iOS, Android |
Release date(s) | July 25, 2013 |
Genre(s) | Strategy |
Mode(s) | Multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 65.00% |
Metacritic | 67/100 |
Review scores | |
Publication | Score |
Common Sense Media | 2/5 |
Pocket Gamer | 6/10 |
Game of War: Fire Age is a freemium mobile massively multiplayer online strategy video game developed and published in 2013 by Machine Zone (now known as MZ). The game had a high-profile advertising campaign and was one of the top-grossing apps in 2014 and 2015.
The game includes player vs. player battles, player vs. environment modes (monster killing and dungeons), and city building quests. Gathering or farming of resources is required to create buildings, produce troops, and research advancements. Similar to other mobile games, much of the gameplay consists of selecting an action and then either waiting a preset amount of time for completion or expediting the task by making a payment.
The title places an emphasis on each player joining an alliance. Alliances are each limited to 100 players, and are situated within kingdoms measuring 512 by 512 tiles, plotted on a 512 × 1024 staggered isometric map. Alliances provide a team structure to conflicts within each kingdom. After a kingdom has been active for several months, the kingdom emerges from a protected status and players begin to engage in kingdom vs. kingdom combat events, which are periodically scheduled by the developer.
Gameplay in Game of War has no defined end; long-term players continue to grow indefinitely, attacking other players and avoiding significant losses. According to Cracked, the endgame for paying customers consists of "attacking opponents... wiping out hundreds, if not thousands, of your enemy's dollars [spent] on troops and other expendables that can be lost in combat." The article concluded that the game's design provides "no possibility of winning. The best you can do is not lose", because a single attack can "destroy so much that it would take months of gameplay to recover... or 100 bucks", in contrast to other MMO games where players who spend money receive benefits that are permanent.
Machine Zone, the game's developer, had more than 550 employees in its Palo Alto headquarters and around the world as of October 2015[update]. In November 2016, the company's CEO described it as "probably the world’s largest direct response marketer and largest single product marketer on mobile," employing 200 marketers for its mobile games.