Game Boy Player under a GameCube
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Manufacturer | Nintendo |
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Product family | GameCube |
Type | Video game console add-on |
Generation | Sixth generation era |
Release date |
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Discontinued | 2007 |
Media | ROM cartridge |
Input | Game Boy Advance games |
Backward compatibility |
Game Boy, Game Boy Color |
Predecessor | Super Game Boy 2 |
Related articles | Nintendo GameCube |
The Game Boy Player (ゲームボーイプレーヤー Gēmu Bōi Purēyā?) (DOL-017) is a device made by Nintendo for the Nintendo GameCube which enables Game Boy, Game Boy Color, or Game Boy Advance cartridges (although Super Game Boy enhancements are ignored) to be played on a television. It was the last Game Boy-based add-on to a Nintendo console. It connects via the high speed parallel port at the bottom of the GameCube and requires use of a boot disc to access the hardware. Unlike devices such as Datel's Advance Game Port, the Game Boy Player does not use software emulation, but instead uses physical hardware nearly identical to that of a Game Boy Advance.
The Game Boy Player is available in Indigo, Black, Spice, or Platinum in Japan; Black in North America and Europe and Black and Indigo in Australia. A special Game Boy Player for the Panasonic Q (SH-GB10-H) was released because the Q's legs are oriented differently from the original GameCube's. All Game Boy Players have screws on the bottom to secure it to the bottom of the GameCube and also have an eject button on the right side of the unit for removing Game Boy Advance games. Game Boy and Game Boy Color games stick out from the unit, as with the Game Boy Advance and Game Boy Advance SP, so they can easily be taken out when the system is off or "Change Cartridge" has been selected from the menu.
The Game Boy Player allows users to set a timer from one to sixty minutes. Unlike some Nintendo GameCube accessories, including the Advance Game Port, Game Boy Player is not compatible with the Wii directly. The Wii lacks the hi-speed port of the GameCube into which the Game Boy Player fits; in addition, the Game Boy Player matches the GameCube's footprint. The Wii has a substantially different footprint, making direct compatibility too complicated to be included.