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Gain Ground

Gain Ground
Gain Ground (leaflet).png
Developer(s) Sega
Publisher(s) Sega
Designer(s) Mac Austin
Yang Watt
Programmer(s) Yoshiki Ōoka
Artist(s) Max Nelson
Composer(s) You Takada
Katsuhiro Hayashi
Platform(s) Sega System 24, Sega Master System, Mega Drive/Genesis, TurboGrafx-16 CD
Release date(s) Arcade
  • WW: 1988
Master System
Mega Drive/Genesis
  • JP: January 3, 1991
  • NA: January 2, 1991
  • PAL: 1991
Genre(s) Action game, strategy video game, real-time tactical shooter
Mode(s) Up to 3 players
Arcade system Sega System 24
Sound YM2151
Review scores
Publication Score
Mega Drive Master System
IGN 7.5/10
MegaTech 43%
Raze 92% 71%
Sega-16 10/10
Sega Pro 89% 81%

Gain Ground is a 1988 action-strategy arcade game later ported to home systems.

In Gain Ground, players control one of a set of characters at a time, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.

Normal mode starts with three players. There are captive characters littered across all levels, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. In Hard mode, you start the game with all twenty characters, but all the captive characters are removed from the levels.

The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters.

The game consists out of four rounds, each having 10 stages, where stage 10 is a boss level. There are also ten completely new levels added to the Genesis/Mega Drive version, this Modern Epoch takes place in the streets of the city.

There are 20 playable characters in Gain Ground, each with their own strengths and weaknesses. Each character has a minor, weak weapon which can be fired in any direction, and a special weapon which has different capabilities from the normal attack and which vary between characters.

The characters in Gain Ground also vary in which hand they hold their weapons, making it easier for some characters to shoot around certain walls and obstacles than others. When selecting a character for a situation, one must consider the character's speed, weapon type and range, and with which hands they hold their weapons.

From a Gain Ground flyer:

A long period of peace has deprived the earthlings of their instinct to wage war. The Federated Government, greatly concerned regarding this ever increasing dangerous situation, developed a Gain Ground simulation system in the year 2348 in an effort to instigate their ever waning fighting spirit However, suddenly without warning, the Supercomputer went berserk and took many of the citizens as hostages. In order to rescue the POWs, three of the bravest warriors were urgently dispatched to go forth into the deadly Gain Ground.


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