Gadget Trial | |
---|---|
Cover of the DVD case
|
|
Developer(s) |
KOGADO Studio (Kuma-san Team) |
Designer(s) |
Ein (graphics) |
Series | Gadget Trial |
Platform(s) | Windows |
Release |
Japan June 23, 2006 China July 28, 2007 |
Genre(s) |
Turn-based strategy, Bishōjo game, Visual novel |
Mode(s) | Single player |
Ein (graphics)
Gadget Trial (ガジェットトライアル Gajetto Toraiaru?) is a Japanese game for Windows operating systems, which combines turn-based strategy gaming with visual novel elements, using an anime style of artwork for its character designs. It was developed by KOGADO Studio's Kuma-san Team (one of the several in-house development teams), and was released in Japan on June 23, 2006. A simplified Chinese version of the game was published by Beijing Entertainment All Technology Co. Ltd. on July 28, 2007 with the title Jī jiǎ shàonǚ (Chinese: 机甲少女; literally: "Mech Girls").
Gadget Trial takes place in the future, decades after an unidentified world war, and focuses on the so-called E-Series. This is a new generation of military equipment, representing a very advanced level of technology, developed by an organisation called Eastern Treaty Union (ETU) under the codename Project 'Next E'. The E-Series units are human-like cyborgs or "bio-machines", constructed from various organic bio-alloys, and they are capable of regeneration and reproduction, similar to bacteria. Also, they can utilize Reinforcement Units, special machinery which extends their capabilities beyond regular war machines. Furthermore, their artificial brain greatly surpasses human mental abilities, calculating complex mathematical problems in very short times, and deciding very quickly between various options on how to complete a certain task.
However, there are two kinds of the initial prototype units; Type Black and Type White. The Black E-Series are made with pure focus on effectiveness, laying importance on machine-like obedience and precision. The White E-Series, in opposition to the Black ones, have artificial intelligences which are programmed with human-like personalities and emotions. Thus the military executive staff decides to have field trials, to test which design is better in battle, prior to a pending mass-production. The player gets the role of a young major who has to train and lead a team of Type White units against a group of Type Black E-Series. Regardless of their type and function, all the units look like attractive young females. Thus, Gadget Trial can be considered a bishōjo ("beautiful girls") game.