GURPS Magic cover
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Designer(s) | Steve Jackson, S. John Ross, Daniel U. Thibault |
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Publisher(s) | Steve Jackson Games |
Publication date |
1989 (1st ed; for 3rd edition GURPS) |
Genre(s) | Fantasy |
System(s) | GURPS |
1989 (1st ed; for 3rd edition GURPS)
1994 (2nd ed; for 3rd edition GURPS)
GURPS Magic is a source book for the GURPS Role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for GMs to use, and contains much more material. The first edition was published in 1989.
GURPS Magic is a supplement of magic rules for use in fantasy milieus, an expansion and replacement of the rules in 1st edition GURPS Fantasy, entirely revised for use with the GURPS 3rd edition. The book is very detailed, and the spell rules enable the player to custom-design a character's magical abilities, although this can take a fair amount of time and effort. The book includes and extensive spell list.
This 240-page hardcover book with full color illustrations covers the third edition source books GURPS Magic and GURPS Grimoire and adds additional material. It is the latest version of GURPS Magic.
GURPS Magic was originally written by Steve Jackson with Marc Janssen, Walter Milliken, Steffan O'Sullivan, W. Dow Rieder, Brett Slocum, and Daniel U. Thibault, with a cover by Guy Burchak, and was first published by Steve Jackson Games in 1989 as a 112-page book.
Ken Rolston reviewed the first edition of GURPS Magic for Dragon magazine #147 (July 1989). Rolston comments in his evaluation: "The GURPS Magic game is an excellent supplement for the GURPS system, an effective expansion of the game's original fantasy magic rules with added features and wise campaign-design guidance. As a FRPG magic supplement, it boasts exceptional virtues in systems and conceptions. As a generic supplement, however, it lacks the distinctive charm and atmosphere of a specific fantasy campaign setting. As a source book for enriching the magical elements in your FRPG campaign, it is useful—perhaps inspirational—regardless of the system you use."