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Black Ops cover
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Designer(s) | Jeff Koke, S. John Ross |
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Publisher(s) | Steve Jackson Games |
Publication date | October 1, 1997 |
Genre(s) | Modern-day conspiracy |
System(s) | GURPS |
Black Ops is a sourcebook for the GURPS role-playing game.
GURPS Black Ops is a setting that has our planet under threat from various alien, supernatural, and other monstrous powers. The clandestine agency (not bound to any one country) that protects the world (who, generally, is blissfully ignorant) from these threats is simply called the "Company". It is usually able to recruit the finest from every profession deemed useful to it, from combat to scientists to intelligence personnel.
The setting usually has players in the dangerous job of agents working for the Company, or in the even more perilous profession of opposing the agency for whatever reason.
The setting relies heavily on use of various known or less known urban legends and conspiracy theories.
In GURPS Black Ops, the player characters are super-skilled agents known as "Black Operatives", or "Black Ops". Individuals having undergone incredibly intense levels of training prior to their graduation, the black ops can be likened to the starring roles of classic action movies.
The basic skills of every black op include hand-to-hand combat, the use of most small arms, the operation of many forms of modern electronics, basic sciences and espionage and infiltration skills. Beyond this basic expertise, however, each black op belongs to a department which encourages a specialized focus in a certain set of skills.
The agency which trains and employs the Black Ops is known to its members as the Company. The Company is divided into five Departments: Combat, Intelligence, Science, Technology and Security. Every Op belongs to one Department and follows that Department's directives at all times, even (especially) while on missions working with other Departments. As each Department has goals which occasionally clashes with the goals of other Departments, this often causes friction and competition between the Departments. The Departments' heads answer only to Argus, who actually encourage inter-Department competition as a means for them to "keep their edge".
Combat: the first Department ever created for the black ops, Combat's mission is straightforward: to locate and destroy the enemy at all costs. Its Ops, called "Grunts" by the others, are nearly all experts in hand-to-hand combat (even beyond that of other Ops) as well as in the use of multiple weapons and explosives. In contrast to their brutish exterior, however, most Combat Ops are as intelligent and refined as the rest of the Academy's Graduates, and many are known to appreciate fine art and literature as much as they do their weapons.