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GURPS Basic Set

GURPS 4e Basic Set
Gurps1.jpg
GURPS first edition box set
Designer(s) Steve Jackson, Sean M. Punch, and David L. Pulver
Publisher(s) Steve Jackson Games
Publication date

1986 (1e)
1987 (2e)
1988 (3e)
1989 (3e 3rd printing)
2004 (3e revised 6th printing)
2004 (4e) 1st printing February 2008 (4e) Characters 3rd printing

April 2008 (4e) Campaigns 3rd printing
Genre(s) Universal
System(s) GURPS 4th Edition

1986 (1e)
1987 (2e)
1988 (3e)
1989 (3e 3rd printing)
2004 (3e revised 6th printing)
2004 (4e) 1st printing February 2008 (4e) Characters 3rd printing

GURPS 4e Basic Set is a hard-bound two volume set written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition GURPS Basic Set was published in 1986.

GURPS stands for Generic Universal Role-Playing System – that is essentially a very flexible descendant of The Fantasy Trip. Basic combat is simple, but advance combat is very position-oriented, almost a complicated boardgame. The level of complexity used is completely up to the players. The character improvement system is skill-based. The many additional supplements to the Basic Set enable GURPS characters to move easily from one gaming genre to another.

The Basic Set includes a "Characters" book (72 pages, covers character creation and development, skills, and basic equipment), "Adventuring" (80 pages, covers success rolls, combat, damage, running the game, game and campaign backgrounds, and animals), a 24-page book of charts and tables, and a 32-page book of two introductory scenarios, one a solo.

The original GURPS Basic Set included the combat rules from the previously published Man to Man. Magic rules were omitted, but were released in GURPS Fantasy (1986).

The third edition GURPS Basic Set combines all the books from the previous sets into one volume.

The GURPS Basic Set for the fourth edition of GURPS was published in 2004 by Steve Jackson Games and contains the core rules for the fourth edition of GURPS. The first volume, Characters (), addresses what players need to know to create a GURPS character and play the game. Eight sample characters are included. The second volume is titled Campaigns () and addresses the information a GM needs to build a world. All the basic information needed to run a GURPS campaign is here with genre or world-specific information in other books.


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