Cartoon Network Universe: FusionFall | |
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Developer(s) | Grigon Entertainment |
Publisher(s) | Cartoon Network |
Director(s) | Levon Hakobyan, Greg Grigon |
Producer(s) | Cree Haas, Toe Bronson |
Designer(s) | Levon Hakobyan, Chris Sunn, D. R. Watson, Jeremy Polk, Greg Grigon |
Writer(s) | Levon Hakobyan, Erab Azraeu, Greg Grigon |
Composer(s) | R. Gerald Pott |
Engine | Unity |
Platform(s) | Microsoft Windows, Mac OS X |
Release | January 14, 2009 |
Genre(s) | Massively multiplayer online role-playing game, third-person shooter |
Mode(s) | Multiplayer |
Cartoon Network Universe: FusionFall was a massively multiplayer online game developed by Cartoon Network and Grigon Entertainment. FusionFall uses the Unity engine as its client technology basis.
For the first year, the full game required a subscription; free accounts could only access to a portion of the content. On August 29, 2013, the game's servers were shut down. Since the game's shut down fans have been working on ways to bring it back, going so far as to revive the game themselves, similar to Toontown Rewritten. There are currently two servers in development, one server based on the original game (2010 Pre-Birthday Bash) and another with additional fan-made content (Legacy).
In FusionFall, the player takes control of a customized avatar based on characters from current and past shows. Their character is viewed from a third-person perspective with an overlaid HUD. The game had large playable environments, with travel facilitated by various warp points as well as certain temporary vehicles to get to areas faster. Gameplay primarily focused on the alliance between the heroes and villains of the Cartoon Network universe, featuring characters from Cartoon Network shows both past and present. Many characters are available as guides after players complete level four of the game. Playing past level five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play; players with unredeemed time cards were offered a refund for their unused cards.
The open beta testing began on November 14, 2008, available to anyone with an account on Cartoon Network's website. It ended on November 16, 2008. A second beta began on December 5, 2008, and ended on December 7, 2008. The third took place during the weekend of December 12, 2008, with a single-day extension on December 19. A final beta test started on December 27, 2008, and ran until January 11, 2009. All characters created before December 22, 2008, including those of the FusionFall staff, were deleted, but all made on or after December 27, 2008, were carried onto the official release.
When it was first released, FusionFall required a paid subscription for the full game, with a limited portion of the content available to free accounts. Free accounts could only play in the "future" portion of the game, which only allows players to collect four nanos and create two characters. The full game had a total of 40 nanos, 36 before the new extensions. To create up to four characters, players had to earn all 36 nanos during the beta testing. Players with characters that progressed into the past during the sneak peek or during a previous subscription had their characters locked until a current subscription was purchased.