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Toontown Online

Toontown Online
Toontown-Logo.svg
Toontown Online official logo
Developer(s) Disney Interactive
Schell Games
Frogchildren Studios
Publisher(s) The Walt Disney Company
Composer(s) Jamie Christopherson, Cody Westheimer
Engine Panda3D
Platform(s) Microsoft Windows, macOS
Release Microsoft Windows
  • NA: June 2, 2003
macOS
  • NA: November 28, 2006
Genre(s) Massively multiplayer online role-playing
Mode(s) Multiplayer
Aggregate scores
Aggregator Score
GameRankings 82%
Metacritic 81%
Review scores
Publication Score
AllGame 3.5/5 stars
GameZone 9/10
PC Gamer (UK) 83%
Game industry News 4.5/5 stars
GamerDad 4.5/5 stars
PC Magazine 3/5 stars

Toontown Online was a massively multiplayer online role-playing game, developed by Disney Interactive and published by the Walt Disney Company.

The Toontown Online online servers were shut down and/or merged over the years, with the final server to close being the United States (then merged with the United Kingdom) on September 19, 2013. A month before the closure, Disney released a statement that the company would be 'shifting its focus to other online and mobile play experiences, such as Club Penguin and a growing selection of mobile apps.

Players could create characters called "Toons". Players were able to customize their Toons in various shapes, colors, clothes and sizes, as well as their species, with choices consisting of cats, dogs, ducks, mice, pigs, rabbits, bears, horses and monkeys.

"Cogs" were the antagonists in-game, stylized to be corporate robots that wanted to take over the town to propagate business culture. Cogs came in four types: brown-clad Bossbots, blue-clad Lawbots, green-clad Cashbots, and maroon-clad Sellbots, each with increasing levels throughout the game that increased their health and damage.

Toons began with basic 'Gags' and a 15-point 'Laff' meter. Gags, rooted in old cartoon slapstick humor, were weapons used to destroy the Cogs in Cog battles. Each 'gag track' had Gags with different properties that could be unlocked by completing 'Toontasks', and each gag track would get progressively more powerful as toons used their gags more. The Laff meter functioned as health meter, representing how much damage toons could take from the Cogs before going 'sad' – in-game death. Cogs were battled using a timed turn-based combat system with up to four Toons in a battle. Cogs could be fought on the streets of the game, in 'Cog buildings', or in their own designated 'Cog HQ'.

Playgrounds were the only areas of Toontown permanently safe from Cogs. In the playgrounds, Toons could regain lost Laff Points, receive or complete ToonTasks unique to each playground, purchase gags, play trolley games, go fishing, kart racing or golfing. By completing ToonTasks, Toons would grow in strength through additional Laff Points or new Gags. Laff Point increases were also available through fishing, racing and golfing challenges. There was a playground in each neighborhood of Toontown. Each playground featured one of Disney's classic animated characters as a non-player character. These playgrounds consisted of the following: Toontown Central, Daisy Gardens, Donald's Dock, Minnie's Melodyland, The Brrrgh, Donald's Dreamland, Goofy's Speedway, and Chip & Dale's Acorn Acres.


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