Full Throttle | |
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The cover art of Full Throttle, depicting protagonist Ben
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Developer(s) |
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Publisher(s) |
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Designer(s) | Tim Schafer |
Artist(s) | Peter Chan |
Writer(s) |
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Composer(s) | Peter McConnell |
Engine | SCUMM |
Platform(s) | MS-DOS, Mac OS, Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita |
Release date(s) |
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Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Full Throttle is a 1995 graphic adventure game developed by LucasArts and designed by Tim Schafer. It was Schafer's first game as project lead and head writer and designer, after having worked on other LucasArts titles including The Secret of Monkey Island (1990), Monkey Island 2: LeChuck's Revenge (1991), and Day of the Tentacle (1993). Set in the near future, the game's story follows Ben, the leader of a biker gang, who is framed for the murder of a beloved motorcycle manufacturing mogul and seeks to clear his and his gang's names.
Full Throttle was LucasArts' eleventh adventure game overall and the tenth to use the company's in-house game engine, SCUMM. It featured full motion video and action sequences, using a new in-house engine called INSANE (INteractive Streaming ANimation Engine). It was the first LucasArts game to be released for Microsoft Windows and the first to be distributed only on CD-ROM. It also introduced a contextual pie menu through which the player controls interactions with objects and characters. In contrast to other computer games of the era, which mostly relied on in-house talent for their voice acting, Full Throttle used mostly professional voice actors, including Roy Conrad as Ben, Mark Hamill as the villainous Adrian Ripburger, Hamilton Camp as the elderly Malcolm Corley, and Kath Soucie as Ben's ally Maureen. It was one of the few LucasArts games to use licensed music, featuring songs by San Francisco-area rock band The Gone Jackals.