Front Mission Series: Gun Hazard | |
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Developer(s) | Omiya Soft |
Publisher(s) | Squaresoft |
Director(s) | Hideo Suzuki |
Producer(s) | Yasuyuki Maeda Kiyotaka Sousui |
Designer(s) | Hironobu Sakaguchi |
Programmer(s) | Hideo Suzuki Yukihiro Higuchi |
Artist(s) | Yoshitaka Amano |
Composer(s) |
Nobuo Uematsu Yasunori Mitsuda Junya Nakano Masashi Hamauzu |
Series | Front Mission |
Platform(s) | Super Famicom |
Release |
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Genre(s) | Side-scrolling shooter, role-playing shooter |
Mode(s) | Single-player |
Front Mission Series: Gun Hazard (フロントミッションシリーズ ガンハザード) is a side-scrolling role-playing shooter video game developed by Omiya Soft and published by Squaresoft, and was released in Japan on February 23, 1996 for the Super Famicom game console.Gun Hazard is the first spin-off entry and the second entry overall in the Front Mission series. It takes place in a completely separate universe from the other Front Mission games.
Gun Hazard was unveiled at a Square of Japan press conference in early September 1995. It was also released on the Japanese Wii's Virtual Console service on May 20, 2008. A fan-made English translation patch for Gun Hazard was released on August 13, 2004 by the group "Aeon Genesis".
As a side-scrolling shooter spin-off, the gameplay of Gun Hazard differs from the tactical role-playing game entries of the numbered Front Mission titles. Rather than being played out on a grid-based map and using a turn-based structure, battles takes place in real-time on scrolling 2D maps akin to Assault Suits Valken (titled Cybernator outside of Japan), a game which shared several key development staff with Gun Hazard. The player controls one character who pilots a mech known as the wanderpanzer, or wanzer. A second, AI-controlled ally unit can be chosen to provide support to the player during missions. The player can control their ally's actions, such as ordering them to retreat or use their special weapons. This ally unit can also be controlled by a second player through the use of a secret in-game cheat.
Game progression in Gun Hazard is done in linear manner: watch cut-scene events, complete missions, set up wanzers and vehicles during intermissions, and sortie for the next mission. The player travels to locations on a point-and-click world map. Upon choosing a location on the world map, a map of the location is brought up. In these locations, the player can travel to various areas to complete missions and progress the plot. Upon completing all mandatory story-related missions, new locations are revealed on the world map. Unlike other Front Mission titles, the player can revisit these locations and redo its missions at any given time.