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Front Mission Alternative

Front Mission Alternative
Front Mission Alternative front cover
Developer(s) Square
Publisher(s) Square
Director(s) Masanori Hara
Composer(s) Riow Arai
Series Front Mission
Platform(s) PlayStation, PlayStation Network
Release
  • JP: December 18, 1997
  • JP: October 14, 2008 (PSN)
Genre(s) Real-time strategy
Mode(s) Single-player

Front Mission Alternative (フロントミッション オルタナティブ, Furonto Misshon Orutanatibu) is a real-time strategy video game developed and published by Square, and was released in Japan on December 18, 1997. Front Mission Alternative is the second spin-off entry and the fourth entry overall in the Front Mission series. Unlike other Front Mission titles, Front Mission Alternative is the precursor to the serialized storyline and features a completely standalone story and cast of characters.

It was re-released in Japan as part of Square Enix Co., Ltd's Ultimate Hits line on October 5, 2007.

As a real-time strategy spin-off, the gameplay of Front Mission Alternative differs from the tactical role-playing game entries of the numbered Front Mission titles. Rather than being played out on a grid-based map and using a turn-based structure, battles takes place in real-time on full 3D maps. The player controls up to three platoons, each platoon consisting of three mecha - the wanderwagen, or WAW. During missions, they have complete control over where their platoons move, and what enemy platoons they can attack. Movement on the battlefield is done through waypoints; the player must select preset waypoints on the map in order to move their platoons. Player-controlled platoons can attack enemy targets along the way to the waypoints, or if they are ordered to attack the aforementioned targets.

A unique feature of Alternative is the ability to control the AI of the player-controlled platoons; their offensive and defensive tendencies, as well as their targeting priority can be changed at any given time. Player units set to offensive maneuvers prefer to attack with ranged weapons. Player units set to defensive maneuvers, on the other hand, will use shields to block enemy fire and prefer to fight at close ranges. For targeting priority, player units can either focus on one target or attack any targets within range. On certain missions, players can request aid from a supply platoon to restock on supplies or a support fire platoon to rain artillery bombardment on the enemy. Lastly, the player can choose to withdraw their platoons from battle at any given time.


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