*** Welcome to piglix ***

Front Mission 3

Front Mission 3
Front Mission 3 Coverart.png
Developer(s) Square Product Development Division 6
Publisher(s)
Director(s) Toshiro Tsuchida
Producer(s) Koji Yamashita
Artist(s) Akihiro Yamada
Atsushi Domoto
Writer(s) Norihiko Yonesaka
Kazuhiro Matsuda
Composer(s) Koji Hayama
Hayato Matsuo
SHIGEKI
Series Front Mission
Platform(s) PlayStation
Release PlayStation
  • JP: September 2, 1999
  • NA: February 29, 2000
  • EU: August 11, 2000
PlayStation Network
  • JP: March 24, 2009
  • PAL: September 1, 2010
  • NA: December 21, 2010
Genre(s) Tactical role-playing game
Mode(s) Single-player
Review scores
Publication Score
Famitsu 32/40
GameSpot 8.3/10
IGN 8.8/10

Front Mission 3 (フロントミッション サード Furonto Misshon Saado?) is a tactical role-playing game for the PlayStation developed by and published by Square Co., Ltd., released in Japan in 1999, and North America and Europe in 2000. Front Mission 3 is the third main entry and the fifth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 3 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.

Front Mission 3 was the first title in the Front Mission series to be released in North America, Europe and Australia.

The mechanics of Front Mission 3 are a radical departure from Front Mission and Front Mission 2. While it is a tactical role-playing game, there is a stronger emphasis on role-playing elements as opposed to strategic elements in Front Mission 3. The game progresses in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. New to Front Mission 3 is the Double Feature Scenario - this allows the player to experience two different scenarios that exist independently of one another within the game's storyline. In other words, the player can play through two stories; while they may share common events and environments, the stories are largely unique and in essence are fully-fledged games.

Front Mission 3 missions are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. Where the game differs significantly from its predecessors lies mainly through a new combat feature - the ability to attack the pilots themselves. During any attack, the pilot can be damaged or forcefully ejected from their machines. The player can also have a pilot eject from their unit to fight on foot, or hijack another machine on the battlefield. The game also changes how skills are learned; instead of gaining experience to improve a pilot's proficiencies, they are now learned by equipping wanzer parts and using them in battle. When certain conditions are met, there is a random chance that a pilot may learn a new skill from one of their wanzer parts, which can be programmed into the wanzer's battle computer. Many gameplay features from Front Mission 2 have also been removed, greatly simplifying the overall structure of mission play. Missions are now much smaller in scale, limiting the amount of strategic options the player can use.


...
Wikipedia

...