Front Mission 2089-II | |
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Developer(s) | Square Enix, MSF, Winds |
Publisher(s) | Square Enix |
Composer(s) |
Yoko Shimomura Noriko Matsueda Koji Hayama Hayato Matsuo Hidenori Iwasaki Ryo Yamazaki |
Series | Front Mission |
Platform(s) | Mobile phone |
Release |
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Genre(s) | Tactical role-playing game |
Mode(s) | Single-player |
Front Mission 2089-II (フロントミッション 2089-II Furonto Misshon 2089-II) is a tactical role-playing game developed by Square Enix, MSF, and Winds, and was published and released in Japan by Square Enix in 2006 and 2008 for the mobile phones. The game was released on September 15, 2006 (i-mode services) and February 21, 2008 (EZweb services). Front Mission 2089-II is part of Front Mission Mobile, a project dedicated to Front Mission video games for the mobile phones.Front Mission 2089-II is the seventh main entry and the tenth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 2089-II is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.
Front Mission 2089-II borrows many of the gameplay mechanics found in Front Mission 5: Scars of the War. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission. Missions in Front Mission 2089-II are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a particular allied target. Due to its mobile phone format, the story of Front Mission 2089-II is told through episodic content; new episodes can be downloaded on the video game's official website on a bi-weekly basis. A returning feature in the game is the Survival Simulator. Like in Scars of the War, players go through a set number of floors to collect parts and weapons that can be used in the game. Other returning features include armor coating, briefings, and flanking. Unlike Front Mission 2089, there is only one story scenario that can be played in the game.
As the game is modeled after Scars of the War, Front Mission 2089-II plays radically different from its direct predecessor. Each pilot has a clearly defined role in which they excel at, and are not particularly skilled at other roles. A pilot gains proficiency in their natural role faster than in non-specialist ones, and can learn the full skill set from the aforementioned role. For example, Albert Masel can only gain up to 50 levels towards the striker-type role, but can reach the level 99 maximum in his natural role as an assault-type pilot. Likewise, all weapon types have changed functionality and properties. Melee weapons cannot hit aerial targets, flamethrowers can discharge multiple rounds, rifles are now purely long-range weapons, bazookas can cause additional damage from their blast, etc. Ranged weapons are now subject to accuracy losses based on the distance between the target and the attacking unit. These changes help increase the strategic options available to the player during mission play.