From Dust | |
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Cover art
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Developer(s) | Ubisoft Montpellier |
Publisher(s) | Ubisoft |
Director(s) | Éric Chahi |
Producer(s) | Guillaume Brunier |
Designer(s) | Denis Muffat Meridol |
Programmer(s) | François Mahieu |
Artist(s) | Bruno Gentile |
Writer(s) | Laurent Genefort |
Composer(s) | Tom Salta |
Platform(s) | |
Release date(s) | |
Genre(s) | God game |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | (X360) 80/100 (PS3) 81/100 (PC) 76/100 |
Review scores | |
Publication | Score |
1UP.com | B |
Destructoid | 5.5/10 |
Eurogamer | 9/10 |
Game Informer | 8.75/10 |
Game Revolution | A- |
GameSpot | 7.5/10 |
GameSpy | |
GamesRadar | |
Giant Bomb | |
IGN | 8.5/10 |
Joystiq | |
PC Gamer (US) | 73/100 |
VideoGamer.com | 7/10 |
From Dust is a god video game, designed by Éric Chahi and developed by Ubisoft Montpellier. The game was released for Microsoft Windows, PlayStation Network, and Xbox Live Arcade in 2011. Described as a spiritual successor to Populous, the game revolves around The Breath, which was summoned by a tribe to help them seek and recover their lost knowledge. In the game, players, controlling a cursor, can manipulate matter such as lava, soil, and water. Players can help the tribespeople to overcome challenges including finding different totems and overcoming natural disasters. In addition to the story mode, the game features a Challenge mode which offers a shorter, but harder experience.
Originally starting its life as a strategy game, From Dust marked the return of Éric Chahi to the video game industry following an extended sabbatical after the completion of his last game, Heart of Darkness. The project was created as a result of his fascination with volcanos, and his desire to combine the ambivalence and violent characteristics of their nature in a new video game. The team was further inspired by African and New Guinean tribes, Conway's Game of Life, works of Polish painter Zdzisław Beksiński, and Koyaanisqatsi. Some features, such as the biological life cycle of the tribespeople, were left out of the game because of the huge amount of work they would require. Ubisoft was originally doubtful about the project but was later convinced by Chahi. The game was made by a small team within the Montpellier studio, so was considered an independent game produced by a large publisher. The game was announced at E3 2010 as Project Dust.