Frogger 2: Swampy's Revenge | |
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North American Playstation cover art
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Developer(s) | Blitz Games |
Publisher(s) |
Hasbro Interactive Infogrames Interactive (PlayStation Greatest Hits Re-Release and later PC Reissues) |
Designer(s) | David Lubar (Game Boy Color version) |
Composer(s) | Andrew Morris |
Series | Frogger |
Platform(s) | Microsoft Windows, PlayStation, Dreamcast, Game Boy Color |
Release | |
Genre(s) | Action |
Mode(s) | Single player, Multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 76.88% (PC) 76.75% (PS1) 75.25% (DC) 74.60% (GBC) |
Metacritic | 77 (PS1) 74 (DC) 72 (PC) |
Review scores | |
Publication | Score |
EGM | 5.3/10 |
GameSpot | 7.1/10 (PC) 7/10 (PS1) 6.9/10 (DC) 5.4/10 (GBC) |
IGN | 8.5/10 (PC) 8.5/10 (PS1) 8.2/10 (DC) 8/10 (GBC) |
OPM (US) | 3/5 |
Frogger 2: Swampy's Revenge is a video game released in 2000. The game is part of the Frogger series, and the sequel to the 1997 remake of Frogger, featuring similar 4-way movement gameplay in a 3D world and 6 different environments. Unlike its predecessor, Frogger 2 featured a choice of different characters to play with in the game, several multiplayer modes, and an in-game storyline. A Nintendo 64 port of the game was planned, but later cancelled.
The PC and console versions of Frogger 2: Swampy's Revenge features significant changes to the gameplay that differentiates it from its predecessor. Although the gameplay objective of the Frogger series remains unchanged (the player has to collect five small frogs in order to win the game, all the while avoiding level-specific obstacles and enemies), the general gameplay has been retooled to a more traditional platformer. The level design structure has been changed to a more linear format, compared to the complex level maps from its predecessor which requires the player to actively explore and seek out the frogs. Due to the linear nature of the levels, all five frogs placed sparingly throughout each level, doubling as checkpoints for the player should they lose a life. The gameplay also lacks a time limit, though the player is graded at the results screen on how fast they completed the level.
The gameplay has also been significantly expanded from the predecessor. Players can now choose from a selection of frogs (with players alternating between Frogger and Lillie in story mode), albeit they all share the same moveset. Frogger's "super jump" from the first game (an ability that allowed him to jump to higher-placed platforms) was expanded to also allow Frogger to perform a "double jump" after using it, which can be used for clearing platforms with short gaps in front of them. Likewise, the ability of Frogger to croak was tweaked to allow players to use them as a beacon of sorts to find the small frogs-when Frogger croaks (represented by a circle that expands outwards from him), the small frogs will croak back through a similar beacon that the player can use to determine their location. Frogger also retains the ability to use the tongue to devour insects is also present, which like in the previous game can grant the player a higher score or an extra life depending on the insect consumed. Levels now include 25 coins scattered throughout each level that player can collect; with the reward for collecting them all in one level playthrough being a new game mode or an additional playable character. The game also features a multiplayer mode, which supports two players in the PlayStation version (four with a multitap) and can support up to four players in the Dreamcast and PC versions.