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FreeCiv

Freeciv
Freeciv Web Logo.png
'cause civilization should be free
Freeciv-2.1.0-beta3-sdl slack11.0.png
Freeciv 2.1.0-beta3, with the SDL client
Developer(s) The Freeciv project
Initial release 5 January 1996; 21 years ago (1996-01-05)
Stable release
2.5.6 / 20 November 2016; 3 months ago (2016-11-20)
Repository svn.gna.org/viewcvs/freeciv/
Development status Active
Written in C, Lua
Operating system Unix-like, Windows, more
Available in 33 languages ()
Type Turn-based strategy video games
License Freeciv; GNU GPLv3
Freeciv-web; GNU AGPLv3
Website www.freeciv.org

Freeciv is a single, and multiplayer, turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's Civilization series. It is available for most desktop computer operating systems and available in an online browser based version. Released under the GNU General Public License, Freeciv is free and open source software. The game's default settings are closest to Civilization II, in both gameplay and graphics (including the units and the isometric grid).

Players take the role of tribal leaders in 4000 B.C. who must guide their peoples through the centuries. Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. Players can wage war on one another or form diplomatic relationships.

The game ends when one civilization has eradicated all others or accomplished the goal of space colonization, or at a given deadline. If more than one civilization remains at the deadline, the player with the highest score wins. Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances.

At the computer science department at Aarhus University, three students, avid players of XPilot and of Sid Meier's Civilization, which was a stand-alone PC game for MS-DOS, decided to find out whether the two could be fused into an X-based multiplayer Civilization-like strategy game. The students—Peter Unold, Claus Leth Gregersen and Allan Ove Kjeldbjerg—started development in November 1995; the first playable version was released in January 1996, with bugfixing and small enhancements until April. The rules of the game were close to Civilization, while the client/server architecture was basically that of XPilot.


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