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Frame language


A frame language is a technology used for knowledge representation in artificial intelligence. Frames are stored as ontologies of sets and subsets of the frame concepts. They are similar to class hierarchies in object-oriented languages although their fundamental design goals are different. Frames are focused on explicit and intuitive representation of knowledge whereas objects focus on encapsulation and information hiding. Frames originated in AI research and objects primarily in software engineering. However, in practice the techniques and capabilities of frame and object-oriented languages overlap significantly.

Early work on Frames was inspired by psychological research going back to the 1930s that indicated people use stored stereotypical knowledge to interpret and act in new cognitive situations. The term Frame was first used by Marvin Minsky as a paradigm to understand visual reasoning and natural language processing. In these and many other types of problems the potential solution space for even the smallest problem is huge. For example, extracting the phonemes from a raw audio stream or detecting the edges of an object. Things which seem trivial to humans are actually quite complex. In fact, how difficult they really were was probably not fully understood until AI researchers began to investigate the complexity of getting computers to solve them.

The initial notion of Frames or Scripts as they were also called is that they would establish the context for a problem and in so doing automatically reduce the possible search space significantly. The idea was also adopted by Schank and Abelson who used it to illustrate how an AI system could process common human interactions such as ordering a meal at a restaurant. These interactions were standardized as Frames with slots that stored relevant information about each Frame. Slots are analogous to object properties in object-oriented modeling and to relations in entity-relation models. Slots often had default values but also required further refinement as part of the execution of each instance of the scenario. I.e., the execution of a task such as ordering at a restaurant was controlled by starting with a basic instance of the Frame and then instantiating and refining various values as appropriate. Essentially the abstract Frame represented an object class and the frame instances an object instance. In this early work the emphasis was primarily on the static data descriptions of the Frame. Various mechanisms were developed to define the range of a slot, default values, etc. However, even in these early systems there were procedural capabilities. One common technique was to use "triggers" (similar to the database concept of triggers) attached to slots. A trigger was simply procedural code that was attached to a slot. The trigger could fire either before and/or after a slot value was accessed or modified.


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