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Formula One 2001 (video game)

Formula One 2001
Formula One 2001
Cover art
Developer(s) Studio 33 (PS)
Sony Studio Liverpool (PS2)
Publisher(s) Sony Computer Entertainment
Platform(s) PlayStation, PlayStation 2
Release
Genre(s) Racing
Mode(s) Multiplayer
Aggregate scores
Aggregator Score
GameRankings 77.67%
Metacritic 73%
Review scores
Publication Score
GameSpot 7.2/10
IGN 7/10

Formula One 2001 is a racing video game for the PlayStation and PlayStation 2 developed by Studio 33 (PS) and Sony Studio Liverpool (PS2) and published by Sony Computer Entertainment. It was released on 20 April 2001 in Europe, 24 September in North America and 11 October in Japan. The PlayStation 2 version was the first game to support the Logitech GT Force racing wheel.

Formula One 2001 was the last simulation Formula One game to appear on the original PlayStation. It was also the last game in the series released in North America before the 2005 release of F1 Grand Prix for the PlayStation Portable.

The game's "arcade" mode followed a similar line to that of Formula One 2000, although incentives were now offered in the form of upgrades to the player's car.

A new mode—"Challenge" mode—was introduced. In Challenge mode, players were given a lap around Spa-Francorchamps in Jenson Button's Benetton B201. Players who achieved a fast lap time were given a verification code, and were given the opportunity to post their winning times on the Internet to compare their times to other people's if they have an account.

In some editions, a DVD was given for free. The DVD offers a commentated review of the 2000 season, race by race, with the option to toggle between viewing the main stream, an on-board car camera, view the pitline or see on-screen data such as lap times and positions. These features were used in the former pay-per-view F1 Digital+'s interactive coverage.

Formula One 2001 was developed by Studio 33 for the PlayStation while Sony Studio Liverpool developed the PlayStation 2 version. Formula One 2001 was created with the help of Benetton, Jaguar, Jordan and Arrows. Many of the employees from former franchise owner Psygnosis aided in the development. At the peak of development, the game was worked upon by 25 people with a majority of them being programmers and artists.


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