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Forgotten Futures

Forgotten Futures
Ffutures.jpg
Image by Stanley L. Wood often used in Forgotten Futures advertising
Designer(s) Marcus L. Rowland
Publisher(s) Heliograph Inc. (in print), author (CD-ROM and web site)
Publication date 1993, revised 1998,2005
Genre(s) Victorian / Edwardian science fiction and fantasy
System(s) Custom

Forgotten Futures is a role-playing game created by Marcus Rowland to allow people to play in settings inspired by Victorian and Edwardian science fiction and fantasy (i.e., steampunk). Most of its releases begin with these stories then add background material to explain the settings (often as alternate worlds, whose history diverges from our own), adventures, and other game material.

The base system uses three characteristics (Body, Mind, and Soul) and a range of skills; points are used to purchase characteristics and skills based on one or more of the characteristics. Skills and characteristics are used by opposing them to a target (such as a difficulty number, an opponent's skill or characteristics, etc.) using a 2D6 dice roll. Subsequent revisions to the rules add options including a Magic characteristic, melodramatic character traits, and other complications, but the core system remains unchanged.

Rowland is believed to have pioneered the concept of shareware tabletop role-playing games with this system, although there were earlier shareware computer games with role-playing elements. Users can download the rules from his web site, buy a subscription that entitles them to Forgotten Futures CDs, or buy a copy of the published version of this game. The CDs are also good sources for science fiction books and other period material whose copyright has expired. A proportion of his income from the game is donated to cancer research charities.

Currently several versions of the rules are on line (complete and summary versions in HTML and PDF, and a German translation in PDF), along with a sample adventure set in a Victorian Channel Tunnel, plus eleven game collections (source material plus background worldbook, adventures, etc.), with an expanding collection of additional resources on line and on the CD-ROM. The rules and sample adventure have twice been published in print; in brief form as a booklet given away with Arcane Magazine in 1997, and at full length by Heliograph Inc. in 1999.


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