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Fluidity (video game)

Fluidity
Fluidity Coverart.png
Developer(s) Curve Studios
Publisher(s) Nintendo
Designer(s) Jonathan Biddle
Composer(s) Anthony Putson
Allister Brimble
Platform(s) WiiWare
Release date(s)
  • NA: December 6, 2010
  • PAL: December 24, 2010
Genre(s) Puzzle, Metroidvania
Mode(s) Single-player

Fluidity, known as Hydroventure in Europe or Oceania, is a physics puzzle game developed by Curve Studios and published by Nintendo for WiiWare on the Wii video game console. The game focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels.

Fluidity was released in North America on December 6, 2010 and in Europe on December 24, 2010. A sequel, Fluidity: Spin Cycle, was released for the Nintendo 3DS eShop in December 2012.

Fluidity is a 2D puzzle game with platforming elements, in which the player takes control of a large pool of water. The pool is moved by holding the Wii Remote sideways and tilting it left or right, which tilts the game world, while shaking the Remote will cause the pool to bounce upwards. The player is tasked with exploring the pages of a magical encyclopedia known as the Aquaticus, which has been infected by a dark substance called the Influence. The player must acquire Rainbow Drops, usually done by surmounting obstacles and completing environmental puzzles, in order to purge the book of the Influence.

The pool of water gains the ability to transform into two other states (a block of ice and a cloud of vapor) as the game progresses. The ice block can smash through barriers, weigh down switches and cling to objects, and the cloud can float around freely and expel gusts of wind, as well as electrify objects via a bolt of lightning. Some of the water can be lost due to damage from monsters and hazards, which results in a Game Over when all the water in reserve has been depleted, and can be restored by collecting water droplets.

The idea of a physics-based 'water game' was originally conceived in 2005, shortly after the formation of Curve Studios. During a development interview, design director Jonathan Biddle discussed the concept in these terms: "Water is so universal...The basics of freezing water to make ice and boiling it to make steam are things that no one needs explaining to them. We thought that all of these elements could be brought together to make a great game with really unique mechanics, and when we saw the Wii Remote, we instantly saw how it could be done."


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