Figure skating element | |
---|---|
Element name: | Flip jump |
Scoring abbreviation: | F |
Element type: | Jump |
Take-off edge: | Back inside |
Landing edge: | Back outside |
The flip jump (usually just flip) is a figure skating jump which takes off from a backward inside edge with a toe pick assist, and lands on the backward outside edge of the opposite foot.
The most common entry into a flip, for a counterclockwise jump, is a long forward straight-line glide on the left foot down the center of the rink with the (right) free foot held forward. Then the skater uses the toe of the right foot to push into a left forward outside 3 turn, reaching back to pick with the right foot to vault into the jump from the left back inside edge immediately after the turn. The skater performs one or more rotations in the air before landing on a right back outside edge.
The flip can also be entered from a mohawk turn, and lends itself well to being performed out of a more complicated footwork approach.
In British English, the flip is sometimes called a toe salchow, but in fact it is a mistake to think of the jump as a toe pick-assisted salchow because the technique and mechanics of the two jumps are very different. The flip is actually quite similar in mechanics to the loop jump; in both jumps, the rotation comes from the right side of the body (for counterclockwise rotation), and the left leg is already crossed in front of the right in what is called a back spin position when the skater springs into the air.
The flip is also similar to the Lutz jump, a toe-assisted jump which takes off a back outside rather than back inside edge. In the same way that some skaters flutz, or turn an intended Lutz jump into a flip by mistakenly changing to the wrong edge on the takeoff, some skaters have a tendency to lip their flips by mistakenly changing to an outside edge so that it is actually a Lutz jump. Some skaters never manage to get on a strong edge for either the flip or Lutz, a habit that is probably reinforced by the trend to enter both of these jumps from a straight line rather than on a curve. Skating purists tend to cringe at wrong-edge takeoffs, but in recent years it has become increasingly common for judges to overlook these faults. During the 2007 Grand Prix series this trend changed, the technical judges began penalizing wrong-edge takeoffs on all skaters. Since then, penalties have become more severe; beginning in 2015, the ISU implemented a 30% reduction in base value for flip and Lutz jumps with incorrect take-off edges.
Another notable technique flaw that appears in many skaters' flips (and Lutz jumps) is "mule kick" or "toe hammering," which occurs when the free leg rises unusually high, typically near (in some cases above) hip height, before descending to strike the ice. This can make the jump easier to rotate but sacrifices height and some control.