Flashback | |
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Original Amiga cover art
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Developer(s) |
Delphine Software International (Amiga, PC, MD, MCD) Tiertex (SNES, PC-CD, 3DO, CD-i, Jaguar) |
Publisher(s) | U.S. Gold |
Designer(s) | Paul Cuisset |
Composer(s) | Raphaël Gesqua (Amiga version) |
Platform(s) | Amiga, Acorn Archimedes, Mega Drive/Genesis, MS-DOS (floppy disk & CD-ROM), NEC PC-9801, Super NES, Sega CD, FM Towns, 3DO, CD-i, Atari Jaguar, Mac OS, iPhone OS, Symbian, Maemo and platforms supported by REminiscence |
Release | 1992 |
Genre(s) | Cinematic platformer |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
EGM | 8.25 / 10 (SNES) 7.5 / 10 (SCD) |
MegaTech | 94% |
Mega | 94% |
Next Generation |
(SCD) (MAC) |
Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in United States and Europe, and Sunsoft in Japan.
The game was directed, written/designed and partially programmed by Paul Cuisset, who had previously created the adventure game Future Wars. Flashback was initially released for the Amiga in 1992, although originally created for the Mega Drive/Genesis, and then ported to MS-DOS, Acorn Archimedes and Super NES in 1993 - at which time the Sega Mega Drive/Genesis version was also released. CD-ROM versions of Flashback for the Sega CD, 3DO, CD-i, MS-DOS, Apple Macintosh and the FM Towns were released during 1994 and 1995, together with a cartridge version for the Atari Jaguar in 1995.
Originally advertised as a "CD-ROM game on a cartridge", the game features fully hand-drawn backdrops and all animation is rotoscoped, giving movements an unusual fluidity, similar to that of the earlier Prince of Persia. The capture technique of Flashback was invented independently of Prince of Persia, and used a more complicated method of first tracing video images onto transparencies.