Final Fantasy Type-0 | |
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Developer(s) | Square Enix 1st Production Department |
Publisher(s) | Square Enix |
Director(s) | Hajime Tabata |
Producer(s) | Yoshinori Kitase |
Artist(s) |
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Writer(s) |
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Composer(s) | Takeharu Ishimoto |
Series | |
Platform(s) | PlayStation Portable |
Release date(s) |
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Genre(s) | Action role-playing |
Mode(s) |
Final Fantasy Type-0 Original Soundtrack | |
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Soundtrack album by Takeharu Ishimoto & Nobuo Uematsu | |
Released | October 26, 2011 |
Genre | Video game soundtrack |
Length |
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Label | Square Enix |
Producer | Takeharu Ishimoto |
Review scores | |
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Publication | Score |
Famitsu | 39/40 |
Dengeki PlayStation | 91.25/100 |
PlayStation LifeStyle | 8/10 |
RPG Site | 9/10 |
Final Fantasy Type-0 (Japanese: ファイナルファンタジー零式 Hepburn: Fainaru Fantajī Reishiki?) is an action role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). Released in Japan on October 27, 2011, Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and Final Fantasy XV. The gameplay, similar to Crisis Core: Final Fantasy VII, has the player taking control of characters in real-time combat during missions across Orience. The player also engages in large-scale strategy-based battles on the world map, and has access to a multiplayer option during story missions and side quests.
The story focuses on Class Zero, a group of fourteen students from the Vermillion Peristylium, a magical academy in the Dominion of Rubrum. When the Militesi Empire launches an assault on the other Crystal States of Orience, seeking to control their respective crystals, Class Zero is mobilized for the defense of Rubrum. Eventually, the group becomes entangled in the secrets behind both the war and the reason for their existence. The setting and presentation were inspired by historical documentaries, and the story itself was written to be darker than other Final Fantasy titles.
The game was originally announced as a title for mobile phones and the PSP called Final Fantasy Agito XIII. It was directed by Hajime Tabata, who took up the project after completing Before Crisis: Final Fantasy VII. Initially designed to provide players with easy access to the Fabula Nova Crystallis universe, the mobile version was eventually cancelled and the game's title was changed to distance it from the subseries' flagship title Final Fantasy XIII. Releasing to strong sales, it received praise for its story and gameplay, but was criticized for its camera control and artificial intelligence. Despite plans to do so, Type-0 has never been released outside Japan. Further games related to Type-0 have also been developed, including a high definition remaster that released internationally in March 2015.