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Final Fantasy Mystic Quest

Final Fantasy Mystic Quest
Final Fantasy Mystic US boxart.jpg
Developer(s) Square
Publisher(s) Square
Distributor(s)
Director(s) Kouzi Ide
Writer(s) Chihiro Fujioka
Yoshihiko Maekawa
Ted Woolsey (translation)
Composer(s) Ryuji Sasai
Yasuhiro Kawakami
Series Final Fantasy
Platform(s) Super NES, Virtual Console
Release date(s) Super NES
  • NA: October 5, 1992
  • JP: September 10, 1993
  • EU: October 1993
Virtual Console
  • PAL: September 24, 2010 (Wii)
  • NA: October 18, 2010 (Wii)
  • JP: December 21, 2010 (Wii)
  • JP: April 16, 2014 (Wii U)
Genre(s) Role-playing game
Mode(s) Single-player
Review scores
Publication Score
EGM 29 of 40
GamesMaster 75%
Nintendo Power 3.725 of 5
Electronic Games 86%
RPGFan 79%

Final Fantasy Mystic Quest, released as Mystic Quest Legend in PAL regions and as Final Fantasy USA: Mystic Quest (ファイナルファンタジーUSA ミスティッククエスト Fainaru Fantajī Yū Esu Ē Misutikku Kuesuto?) in Japan, is a role-playing video game for the Super Nintendo Entertainment System. The game was released as a spin-off to Square's popular Final Fantasy series of video games. Final Fantasy Mystic Quest was first released in North America in 1992 and marketed as a "simplified role-playing game...designed for the entry-level player" in an attempt to broaden the genre's appeal. The game's presentation and battle system is broadly similar to that of the main series, but it differed in its inclusion of action-adventure game elements. Final Fantasy Mystic Quest was the first Final Fantasy game to be released in Europe.

In the game, the player controls a youth named Benjamin in his quest to save the world. His goal is to reclaim a set of stolen crystals that determine the state of the world's four elemental powers. The gameplay takes a departure from the main series in a variety of ways. Many series staples are eliminated, such as random battles, save points, manual equipment, and the party system. The game received middling reviews and sales in North America and Japan, citing its simplified gameplay and lack of depth in the game's story. Over time, the game has kept the reputation for being a "beginner's Final Fantasy" and has been praised for its music.

Like previous games in the series, Final Fantasy Mystic Quest is presented in a top-down perspective (or bird's eye view), with players directly navigating the main character around the world to interact with objects and people. The game features a unique way of traveling the world map. Unlike past Final Fantasy games, players cannot freely roam the world map. Instead, they travel along set paths from one "icon" (pictorial image on the world map) to the next. Some routes are blocked off (restriction is indicated by a gray arrow), but become accessible when the player succeeds in a specific task, such as completing a dungeon. Once its path is open, the player can enter an icon; the game's plot and action takes place within these icons, which include towns, dungeons, and battlefields. The game is characterized by featuring action-adventure game elements; besides jumping, players can use weapons outside of battle, which play an active role in exploration. Players can chop down trees with an axe, detonate bombs to open sealed doorways, or use a grappling hook to clear wide gaps. The game also has more puzzles than earlier Final Fantasy games. In the Falls Basin, for example, players must move pillars of ice across the ground level in such a fashion that they can be used as platforms to jump across on the second level. Final Fantasy Mystic Quest also does away with save points; players can save their progress at any time during exploration.


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