Final Fantasy All the Bravest | |
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Developer(s) | BitGroove |
Publisher(s) | Square Enix |
Director(s) | Tatsuya Kando |
Producer(s) | Ichiro Hazama Tetsuya Nomura |
Designer(s) | Kyohei Suzuki |
Artist(s) | Naomi Sanada |
Series | Final Fantasy |
Platform(s) | iOS, Android |
Release |
iOS
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Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 23.21% |
Metacritic | 25/100 |
Review scores | |
Publication | Score |
IGN | 2.5/10 |
Digital Spy | |
Gamezebo | |
Pocket Gamer | 3/10 |
Slide to Play | 2/4 |
Final Fantasy All the Bravest (Japanese: ファイナルファンタジー オール ザ ブレイベスト Hepburn: Fainaru Fantajī ōru za bureibesuto?) is a video game in the Final Fantasy series developed by BitGroove and published by Square Enix released for iOS devices. The game features gameplay, characters, locations and art assets from many different Final Fantasy games.
The game has been met with near universal disapproval, citing a lack of gameplay depth, character customization, no story, and very expensive in app purchases for basic gameplay functionality. Positives mentioned were the humorous flavor text and nostalgia for the games the assets are drawn from. On April 11, 2013 the game was released on the Android platform in Japan and on September 12, 2013 in North America.
Final Fantasy All the Bravest features the player controlling a party of characters, and controlling them to fight an opposing enemy party of characters. Characters traverse an overhead map between battles, and engage in a series of battles culminating in a boss fight. Player parties can hold up to 40 characters. The game features the Active Time Battle (ATB) system. In this system, battles are turn-based, with turns being taken when the gradually increasing ATB gauge reaches its capacity. Upon attacking, the bar is emptied and gradually starts refilling again. Defeating enemies grants experience points the player needs to level up and in turn gain character slots to use for the player's party. When weaponry is found, it's auto equipped to all characters that can wield it. Once every three hours, the Fever option is made available, granting the player the ability to attack without needing the ATB gauge to be refilled.