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Fighting Mania

Fighting Mania: Fist of the North Star
Punch Mania cabinet.PNG
Japanese cabinet
Developer(s) Konami
Release Fighting Mania/Punch Mania
  • INT: March 2000
Punch Mania 2
  • JP: December 2000
Arcade system Konami System 573
CPU R3000A 32 bit RISC processor
Sound PlayStation SPU

Fighting Mania: Fist of the North Star, released in Japan as Punch Mania: Hokuto no Ken (パンチマニア 北斗の拳?, Panchi Mania Hokuto no Ken), is a boxing game based on the manga series Fist of the North Star released by Konami in 2000 as a coin-operated arcade game.

The arcade cabinet stands about 6'2" tall, 34" wide (when facing the machine), and about 4' deep. The monitor is recessed into the cabinet a fair distance, and in the front of the cabinet are six orange, sturdy punching pads with red LED lights embedded near their hinges. The pads are at rest along the inside walls of the recession of the cabinet, lining the monitor. There are also two black plastic "special gloves" that rest in pockets on the front of the machine, which are normally tied with rope or chain to the arcade cabinet to prevent theft. The player is to wear these gloves while playing (although it is also common practice to play without the gloves, though this can scrape the knuckles).

When an on-screen enemy makes an attack on the player, a punch pad will swing out on its hinge at a smooth pace, and upon reaching full extension at 90 degrees, the LEDs light up red. The pad stays lit for a short time, and then the pad returns inside the cabinet to rest. The player must punch this pad while the LEDs are lit. The strength of the player's punch is irrelevant to the game, and the game warns the player not to punch hard, to prevent the risk of breaking the machine. Only the timing of the punch is important, punches should be delivered at half strength, with exact timing.

Punching a pad when it is fully extended and the LEDs lit results in the attack being blocked, and the opponent receiving damage in the form of a counter-attack. Punching too early or too late results in either blocking the move with no counter-attack, or receiving lessened damage from the attack, also with no counter-attack damage to the opponent. Missing a pad completely (the pad retracting without ever being hit) results in full damage taken by the player. As opponents get more difficult - and particularly when they use their special moves - punches will be thrown and pads will pop out in faster succession and in more chaotic patterns, or special precautions may need to be taken, such as only striking one pad that is lit while other dummy pads pop up, or striking pads in the exact order they deploy.


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Wikipedia

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