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Far Cry Primal

Far Cry Primal
Far Cry Primal cover art.jpg
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Director(s)
  • Jean-Christophe Guyot
  • Maxime Béland
Producer(s) Vincent Pontbriand
Designer(s) Thomas Simon
Artist(s) Mickael Labat
Writer(s) Kevin Shortt
Composer(s) Jason Graves
Series Far Cry
Engine Dunia Engine 2
Platform(s)
Release date(s) PlayStation 4, Xbox One
  • WW: February 23, 2016
Microsoft Windows
  • WW: March 1, 2016
Genre(s) Action-adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic (PC) 74/100
(PS4) 76/100
(XOne) 77/100
Review scores
Publication Score
Destructoid 7/10
EGM 7/10
Game Informer 8.75/10
Game Revolution 4/5 stars
GameSpot 8/10
GamesRadar 3/5 stars
IGN 7.9/10
Polygon 8.5/10
VideoGamer.com 7/10

Far Cry Primal is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released for the PlayStation 4, Xbox One, and Microsoft Windows in 2016. The game is a prequel to the Far Cry series; it is the first game set in the Stone Age. It revolves around the story of Takkar, who starts off as an unarmed hunter and rises to become the leader of a tribe.

Far Cry Primal received a generally positive reception from critics, who mostly praised the concept and setting, as well as the animal-taming mechanic and world design. Some reviewers felt there was a lack of weapons for the player to utilize, leading to repetitive gameplay design, while others felt the story and characters were not on par with the previous Far Cry games.

Far Cry Primal is an open world action-adventure video game. As the game is set in prehistoric times, the traditional gunplay and vehicle gameplay featured in the Far Cry series were removed, and players can only get access to melee weapons like spears, clubs, axes, and ranged weapons like bows and slings. Players cannot purchase weapons, and must craft them using the materials scavenged in the world such as wood and stone. As players progress, they can craft more lethal weapons with a larger variety of resources. Besides facing natural predators, players must also compete with other hostile tribes occupying the area. By attacking and seizing bonfires and camps, the Wenja tribe will move in and begin patrolling the nearby region, and the player will gain fast travel points as well as camps to rest in. Non-player characters (NPCs) will also task the player to rescue tribe-mates and perform other tasks which improve the village, as well as provide free crafting materials. The game also features a day-night cycle, which affects the gameplay. At night, more predators are present, and many become more aggressive and dangerous, whereas at the day, players can gather food and scavenge other resources such as tools for hunting. Players can also make use of fire as a tool for personal protection or hunting at night.


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