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Fantasy Zone II

Fantasy Zone II: The Tears of Opa-Opa
Fantasy Zone 2 Sega Master System US.jpg
North American cover art
Developer(s) Sega
Atelier Double
Sanritsu
SunSoft
M2
Publisher(s)
Composer(s) Tokuhiko Uwabo
System 16 remake
Manabu Namiki
Series Fantasy Zone
Platform(s) Sega Mark III, Master System, Arcade, Family Computer, MSX, PlayStation 2, Wii (Virtual Console), Nintendo 3DS
Release Sega Mark III/Master System
  • JP: October 17, 1987
  • NA: December 31, 1987
  • EU: January 29, 1990
Arcade
Sega Mark III/Master System version
  • JP: February 1988
System 16 remake
  • JP: 2008
Family Computer
  • JP: December 20, 1988
MSX
  • JP: 1989
Wii
Virtual Console
  • JP: January 13, 2009
  • PAL: May 8, 2009
  • NA: June 29, 2009
Nintendo 3DS
System 16 remake
  • JP: July 16, 2014
  • NA: April 16, 2015
  • EU: April 16, 2015
  • AU: July 2, 2015
Genre(s) Horizontally scrolling shoot 'em up
Mode(s) 1 Player

Fantasy Zone II: The Tears of Opa-Opa (ファンタジーゾーンII オパオパの涙?, Fantajī Zōn tsū: Opa-Opa no Namida) is a Sega Master System game created by Sega in 1987. It was later ported to the arcade, Famicom, and MSX, and was remade for the System 16 hardware on a PlayStation 2 compilation in 2008. It was re-released on the Wii Virtual Console in North America on June 29, 2009. Like the first Fantasy Zone, the player controls a sentient spaceship named Opa-opa who fights surreal invader enemies. Like its predecessor, Fantasy Zone II departs from the traditional scrolling shooter themes with its bright colors and whimsical designs. For this reason, it is occasionally dubbed a "cute 'em up".

In the past, the courageous hero Opa-Opa saved the Fantasy Zone from the invading Nenon forces, but his victory came at a price as he was forced to fight his own father who led the invasion. It is now Space Year 1432, 10 years after that battle, and the Nenon forces are once again spreading chaos through the Fantasy Zone. Opa-Opa must once again fly into the Fantasy Zone to rout the invasion.

At the end of the game, Opa-Opa comes face-to-face with the invasion's mastermind: an identical copy of himself. After a tense battle, Opa-Opa's father appears to confront them, and the sight of him brings Opa-Opa to tears which causes the second Opa-Opa to vanish. It is later revealed that this twin is a physical manifestation of Opa-Opa's dark impulses and desires, spawned from his prior battles and seeking to drive the Fantasy Zone into ruin. Reunited with his father, Opa-Opa is able to purge this darkness from himself and swears that such a disaster will never occur again.

Similar to Defender, the player occupies a side-scrolling level that repeats indefinitely, and in which the player can freely travel left or right. Each zone contains several "bases" that serve as primary targets. New to the sequel are "warps" hidden behind certain bases that allow the player to travel between different zones. Each level has at least three zones, and when all of the bases have been cleared in all of the zones of a level, the player can travel through the warp to the boss.


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