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Fantastic Dizzy

Fantastic Dizzy
US Cover art. The art was first used for the UK release of Fantasy World Dizzy.
Developer(s) Oliver Twins
Publisher(s) Codemasters
Composer(s) Matt Gray
Platform(s) NES, MS-DOS, Sega Master System, Sega Genesis, Amiga, Sega Game Gear, Amiga CD32
Release April 1991
Genre(s) Adventure game
Mode(s) Single-player
Review score
Publication Score
Mega 80%

Fantastic Dizzy (The Fantastic Adventures of Dizzy outside Europe & Australia) is a 1991 video game developed by Codemasters. It was published to several platforms, including Sega Mega Drive/Genesis, Sega Master System, Sega Game Gear, Nintendo Entertainment System,Amiga and MS-DOS.

The game was originally intended to be released in time for Christmas in 1990, but because of a legal action between Codemasters and Nintendo over the Game Genie the title was released in April 1991, making it miss the Christmas rush it was originally slated for. Furthermore, only sold 125,000 units instead of the expected 500,000. Despite this, the game was awarded the 'NES Adventure Game of the Year 1991' by Game Players Magazine and given the coveted 'Parents Choice Award'.

The evil wizard Zaks casts a spell on the Yolkfolk and kidnaps Dizzy's girlfriend Daisy. It is up to Dizzy to undo Zaks' doings and rescue Daisy from the castle in the clouds.

Fantastic Dizzy contains all 16 characters in the series. While most of the Yolkfolk were harmed by Zaks, others have different problems. Other characters include Good Wizard Theodore, Blackheart the Pirate, the Palace Guard, Prince Clumsy, Rockwart the Troll, Shamus the Leprechaun and the Shop Owner.

There are several places for Dizzy to visit, including the whole complex of the Yolkfolk secret treehouse, the mine, the neighbouring city of Keldor, a pirate ship, a castle, the grasslands, Carber Bay, the cemetery and finally Zaks' Cloud Castle.

The game scrolls horizontally, but most areas do not scroll vertically. When Dizzy climbs a ladder or jumps to an off-screen platform, a new screen is loaded. As game play continues, the scenery cycles between night and day.

The game is hard to qualify in a genre: while it seems at first a platform game, Dizzy is vulnerable to all enemies while unable to eliminate them, and puzzles are completed by bringing an object to a location (in the same fashion as Gods and adventure games), and also has to capture all 250 stars scattered in the game. The game can also be seen as a union of all the previous games where the player can find a lot of familiar puzzles (e.g. Elevators, magic beans) and places (e.g. mines, deep sea) as well has several arcade minigames based on older games in the series (like Bubble Dizzy).


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