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F1 ROC II: Race of Champions

Exhaust Heat II
F1 ROC II: Race of Champions
F1 ROC II: Race of Champions
North American cover art
Developer(s) SETA
Publisher(s) SETA
Designer(s) Mitsuhiro Takeda
Composer(s) Masanao Akahori
H.Nakayama
Series Exhaust Heat
Platform(s) Super Nintendo Entertainment System
Release
  • JP: March 5, 1993
  • NA: July 1994
Genre(s) Racing
Mode(s) Single-player

F1 ROC II: Race of Champions, originally released in Japan as Exhaust Heat II (エキゾースト・ヒートII?), is a 1993 racing video game developed and published by SETA Corporation for the Super Nintendo Entertainment System. It is the sequel to F1 ROC: Race of Champions, and similarly features Formula One licensing. Unlike that game, F1 ROC II was not released in Europe.

Gameplay is mostly like the first F1 ROC, though this game features a new system of handling that greatly resembles later F-ZERO games; normal turning is 'ice'-like, and tapping the accelerator (referred to as 'boost turning' in F-ZERO) corrects the vehicle.

The game's career structure is no longer simply a Formula One season, and is now similar to games like the PC Engine version of F1 Dream or Formula One: Built to Win; starting from smaller local races, one progresses through the Group C division, Formula 3000, and finally Formula One.

Once the player reaches the Formula One part, things change. First, they must choose one of three teams: Ford, Honda, and Ferrari. Second, the season's tracks must be done in order, instead of being able to choose or even rerace a track like in the earlier divisions. Third, this part uses a season standings system in addition to keeping the times of individual races; the object of the game changes from simply winning the races to acquiring as many points as possible in order to win the championship. Finally, the game becomes more punishing: hitting obstacles, frequent usage of the pit stop, and other careless mistakes will destroy championship hopes just like in the real Formula One.


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