F-Zero X | |
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Japanese box art
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Tadashi Sugiyama |
Producer(s) | Shigeru Miyamoto |
Artist(s) | Takaya Imamura |
Composer(s) | Taro Bando Hajime Wakai |
Series | F-Zero |
Platform(s) | Nintendo 64, iQue Player |
Release |
Nintendo 64 iQue Player
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 86.93% |
Metacritic | 85/100 |
Review scores | |
Publication | Score |
AllGame | |
Edge | 8 of 10 |
EGM | 9, 9, 9, 9 of 10 |
GamePro | 4.5 of 5 |
GameSpot | 7.5 of 10 |
IGN | 9.1 of 10 |
The Electric Playground | 8.5 of 10 |
F-Zero X is a futuristic racing video game for the Nintendo 64 (N64) console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, an expansion pack was exclusively released in Japan providing numerous extra features not in the original game. F-Zero X was ported in 2004 to the iQue Player in China. The game was re-released on the Wii Virtual Console in Japan, Europe and in North America, in 2007. To honor the 100th Virtual Console release in Europe, it became available on June 15.
It was a sequel to the original 1990 F-Zero game, and is the first F-Zero installment to have featured 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero game. F-Zero X introduced a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.
Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate. However, the game has been widely criticized for its lack of graphical detail.
[I]t's not possible to measure how fast your car can go in [F-Zero X], but it's possibly about 1,000 kilometers per hour — possibly the fastest racing game ever for a home system.
F-Zero X is a fast-paced futuristic racing video game where thirty competitors race on high-altitude circuits inside plasma-powered hovercars in an intergalactic . Taking place after the original tournament was discontinued for several years due to the extreme danger of the sport, F-Zero X begins after the Grand Prix is brought back with the rules and regulations revised under the same name as the video game. The tracks in the game include hills, loops, tunnels, corkscrews, and pipes. Players can drift into turns without losing momentum by using the control stick and trigger button. The game introduces 26 new vehicles, and reprises the 4 from the original F-Zero game. Each has its own performance abilities affected by its size and weight, and a grip, boost, and durability trait graded on an A to E (best to worst) scale. Before a race, players are able to adjust a vehicle's balance between maximum acceleration and maximum top speed.