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F-Zero (series)

F-Zero
F-Zero logo.png
Logo as used with the first F-Zero.
Genres Racing
Developers Nintendo EAD, Amusement Vision/Sega, Nd Cube, Suzak Inc.
Publishers Nintendo
Creators Shigeru Miyamoto
Platforms Arcade, Game Boy Advance, iQue, Nintendo 64, Nintendo 64DD, GameCube, Satellaview, Super NES
Platform of origin Super NES
First release F-Zero
November 21, 1990
Latest release F-Zero Climax
October 21, 2004
F-Zero: GP Legend
F-ZERO ファルコン伝説
(Efu Zero Farukon Densetsu)
Genre Adventure, Science Fiction, sports
Anime television series
Directed by Ayumi Tomobuki
Written by Akiyoshi Sakai
Music by Takayuki Negishi
Studio Ashi Productions
Original network TV Tokyo
Original run October 7, 2003September 28, 2004
Episodes 51
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F-Zero is a series of futuristic racing video games originally created by Nintendo EAD with multiple games developed by outside companies. The first game was released for the Super Nintendo Entertainment System in 1990; its success prompted Nintendo to create multiple sequels on subsequent gaming consoles.

The series is known for its high-speed racing, unique characters and settings, difficult gameplay, and original music, as well as for pushing technological limits to be one of the fastest racing games. The original title inspired the creation of games such as Daytona USA and the Wipeout series.

The series has been largely dormant since the release of F-Zero Climax exclusively in Japan in 2004. Since then, the series has been represented in other Nintendo media, including in the Super Smash Bros. and Mario Kart series, as well as in titles such as Nintendo Land for the Wii U. In addition, titles from the series have been re-released on the Wii U and New Nintendo 3DS Virtual Console services.

The first game in the series and a launch game for the Super NES, F-Zero was also the first game for the platform to use a technique that Nintendo called "Mode 7 Scrolling". When Mode 7 was combined with scaling and positioning of the layer on a scanline-by-scanline basis it could simulate 3D environments. Such techniques in games were considered to be revolutionary in a time when most console games were restricted to static/flat backgrounds and 2-dimensional (2D) objects. The result was developer Nintendo EAD creating a game that IGN reviewer Craig Harris called the fastest and smoothest pseudo-3D console racer of its time.


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