Calimport | |
---|---|
Forgotten Realms location | |
Located in | Calimshan, Faerûn |
Ruler | Sultan Vezhera |
Population | 192,800 |
Glister | |
---|---|
Forgotten Realms location |
Selgaunt | |
---|---|
Forgotten Realms location | |
Located in | Sembia |
Ruler | The Hulorn |
Population | 56,514 |
Suldanessellar | |
---|---|
Forgotten Realms location | |
Located in | Tethyr |
Ruler | Queen Ellesime |
Population | <5,000 |
This is a list of fictional cities, towns, and villages from the Forgotten Realms setting. These locations have appeared in the Forgotten Realms campaign setting for the Dungeons and Dragons fantasy roleplaying game, the multiple series of novels set in the Forgotten Realms, or the numerous video and computer games set in the Forgotten Realms, or any combination thereof.
Athkatla is the capital of the nation of Amn, which in turn is a country on the continent of Faerûn.
Athkatla is a large port town that rests a few miles south of the Cloud Peaks, a prominent mountainous region. It is located in the middle of the trade route between southern provinces such as Calimshan, and northerly ones such as Waterdeep. Because of this, it is by far the largest and busiest harbour in all of Amn. It is the capital of this nation and features very prominently in the video game Baldur's Gate II: Shadows of Amn. Within this game, it is accurately depicted as a predominantly human city of great wealth and diverse culture. Races such as Dwarves, Elves, Gnomes, and Halflings also inhabit and frequent Athkatla in significant numbers.
Athkatla is led by a wealthy but ultimately corrupt government. The city is rife with crime and possesses a long-standing fear of mages and sorcerers. As such, arcane magic is officially banned within the borders of the city by an authority composed of mages known as the Cowled Wizards. However this has not prevented magical atrocities, the villainous mage Jon Irenicus once blew up an entire section of Waukeen's Promenade, a prominent marketplace within Athkatla. Those who enter Athkatla wishing to cast or otherwise use magics must 'earn the trust' of the Council by either doing some dirty work or paying a large sum of money as a bribe, or both. Divine magic as used by clerics is tolerated.