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Escape Velocity (video game)

Escape Velocity
Escape-Velocity-title.png
Developer(s) Ambrosia Software
Publisher(s) Ambrosia Software
Designer(s) Matt Burch
Platform(s) Mac OS
Release 1996
Genre(s) space trading and combat simulator
Mode(s) single player

Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Apple Macintosh. Two other similar games based on the original, EV Override and EV Nova, followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows. In addition there is a trading card game available based on the storyline of the EV Nova universe.

The series was created as a joint effort between several people and groups. Matt Burch programmed all three games in their entirety except for the registration system and various libraries. He also devised and created the scenario for the first game. Ambrosia Software, headed by Andrew Welch, managed marketing, registration, and distribution, as well as providing several external libraries used by the games. Early test versions of the game went by the name 'Merc' (short for 'mercenary'). Peter Cartwright wrote the scenario for EV Override and the Australian company ATMOS created the scenario of EV Nova; both originated as plug-ins for the preceding games before being picked up by Ambrosia as sequels. The fighter pilot voices in the original game were provided by Patrick Delahanty. A plug-in of additional phrases was also created and later included as part of EV Override.

While there have been no announcements regarding the future of the series since the 2002 release of Escape Velocity Nova, the extensible plug-in system allows users to continue developing new third-party content for the game. Additionally, several community projects have arisen to build spiritual successors to the series, of which NAEV is one of the better-known.


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