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EV Override

EV Override
Developer(s) Ambrosia Software
Publisher(s) Ambrosia Software
Platform(s) Mac OS
Release 1998
Genre(s) Role-playing video game
Mode(s) single player

Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh. It is the sequel to Escape Velocity with an extended version of the original game engine, but Override has an entirely new story line set in a different, larger universe.

Escape Velocity and EV Override were written for the classic Mac OS, and therefore run natively only on Mac OS 9 and earlier. However, the third game in the series, Escape Velocity Nova, supports plug-ins (released with Ambrosia's authorization) that simulate the first two titles using the new game's engine. Since EV Nova was made for both Mac OS X and Microsoft Windows, Override - through Nova plug-ins - is also playable on those platforms.

The player controls a ship represented from a bird's-eye point of view in third person. Most of the game takes place within this view, where the player can interact with ships and stellar objects within the star system they are presently in. There are over a hundred star systems in the game, all connected to one another by a series of hyperlanes. The player can utilize the lanes to perform a hyper-jump to a nearby system, which takes one to three days depending on their ship's mass.

Players can land at planets, stations, and some other stellar objects. Here, if the location is inhabited, they can access a mission computer to take jobs, purchase new ships, trade commodities, refuel, customize their ship with various weapons and outfits, and go to a spaceport bar to hire escort ships, watch the news, gamble, and sometimes receive additional unique missions. Not all services are available at all locations. However, all inhabited locations have a mission computer and refueling option, and all stellar objects that can be landed on serve as a haven for the repair of the player's shields and armor.

The star systems of Override are controlled by various governments, each with a different disposition towards the player. Most start off as neutral with the player, though some may restrict access to their planets and stations and still others may be openly hostile and attack the player on sight. The player, however, can change their status with various governments. Taking missions for a government, attacking their enemies, and destroying pirates ("renegades") boosts status, whereas helping opposing governments, attacking a government's and their allies' ships, and pirating civilians will lower their legal rating. Also, affecting the legal status of one government will directly affect those of its allies and inversely affect its enemies. Having a high legal rating will give the player access to missions for that government (which, in turn, can unlock that government's ships and outfits). On the other hand, a low legal status will cause the government to restrict access to their ports and even cause them to attack the player on sight.


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