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Elevator Action Returns

Elevator Action Returns
Elevator Action Returns.png
Japanese sales flyer
Developer(s) Taito Corporation
Publisher(s) Taito Corporation
Designer(s) Yusuke Tsuda
Koji Terada
Toshiyuki Takenami
Composer(s) Yasuhisa Watanabe
Platform(s) Arcade, Sega Saturn
Release 1994 (Arcade)
1997 (Saturn)
Genre(s) Action game, platform game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Taito F3 System
Display Raster, standard resolution 320 x 232 (horizontal)

Elevator Action Returns (エレベーターアクション リターンズ?), released as Elevator Action II in North America, is a side-scrolling action game by Taito Corporation originally released for the arcades in 1994 as a sequel to the 1983 arcade game Elevator Action. Elevator Action Returns retains the elevator-based gimmick from the original, but expands and improves on the gameplay system and replaces the spy motif with a new scenario involving a paramilitary team fighting against a terrorist group.

The mostly well-received game was ported to the Sega Saturn and released as a Japan-only title named Elevator Action² Returns in 1997, and later included in Taito Legends 2 compilation release for the PlayStation 2, Windows and Xbox in 2006.

The controls consists of an eight-way joystick and two action buttons (shoot and jump). The objective of the game is to enter all the red-colored doors in each stages and then proceed to the exit. If the player misses a door, he or she will not be allowed to go any further after a certain point. Each player has a health gauge that shows the amount of damage that his or her character is allowed to sustain; when the gauge reaches zero, the player will lose a life. Many additions have also been made to the play mechanics thanks to the advancement in technology such as four-way scrolling (the original could only scroll vertically), new moves and weapons for the player, multiple characters and a two-players cooperative mode.

The player can uncover items by destroying objects in the scenery such as trash cans, garbage piles, sandbags and crates. There are also blue-colored doors that will the player a random item through a roulette drawing system. Items include health refills, special firearms, sub-weapons and bonus points. Like in the original game, the player's default weapon is a semi-automatic handgun with unlimited ammunition. However, the player has the option to upgrade to a stronger firearm as well, a missile launcher or an automatic weapon. If the ammo for either weapon runs out, the player will revert to the default handgun. However, if the player picks up a weapon of the same type he/she is currently wielding, then the ammunition of the new weapon is instead added to the current amount.


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