Elevator Action Returns | |
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Japanese sales flyer
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Developer(s) | Taito Corporation |
Publisher(s) | Taito Corporation |
Designer(s) | Yusuke Tsuda Koji Terada Toshiyuki Takenami |
Composer(s) | Yasuhisa Watanabe |
Platform(s) | Arcade, Sega Saturn |
Release | 1994 (Arcade) 1997 (Saturn) |
Genre(s) | Action game, platform game |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | Taito F3 System |
Display | Raster, standard resolution 320 x 232 (horizontal) |
Elevator Action Returns (エレベーターアクション リターンズ?), released as Elevator Action II in North America, is a side-scrolling action game by Taito Corporation originally released for the arcades in 1994 as a sequel to the 1983 arcade game Elevator Action. Elevator Action Returns retains the elevator-based gimmick from the original, but expands and improves on the gameplay system and replaces the spy motif with a new scenario involving a paramilitary team fighting against a terrorist group.
The mostly well-received game was ported to the Sega Saturn and released as a Japan-only title named Elevator Action² Returns in 1997, and later included in Taito Legends 2 compilation release for the PlayStation 2, Windows and Xbox in 2006.
The controls consists of an eight-way joystick and two action buttons (shoot and jump). The objective of the game is to enter all the red-colored doors in each stages and then proceed to the exit. If the player misses a door, he or she will not be allowed to go any further after a certain point. Each player has a health gauge that shows the amount of damage that his or her character is allowed to sustain; when the gauge reaches zero, the player will lose a life. Many additions have also been made to the play mechanics thanks to the advancement in technology such as four-way scrolling (the original could only scroll vertically), new moves and weapons for the player, multiple characters and a two-players cooperative mode.
The player can uncover items by destroying objects in the scenery such as trash cans, garbage piles, sandbags and crates. There are also blue-colored doors that will the player a random item through a roulette drawing system. Items include health refills, special firearms, sub-weapons and bonus points. Like in the original game, the player's default weapon is a semi-automatic handgun with unlimited ammunition. However, the player has the option to upgrade to a stronger firearm as well, a missile launcher or an automatic weapon. If the ammo for either weapon runs out, the player will revert to the default handgun. However, if the player picks up a weapon of the same type he/she is currently wielding, then the ammunition of the new weapon is instead added to the current amount.