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Elevator Action

Elevator Action
Elevator Action.png
Arcade flyer featuring screenshots and the cocktail table version of the game
Developer(s)

Taito

Micronics (FC/NES)
Publisher(s) Taito Corporation
Composer(s) Yoshio Imamura
Platform(s) Arcade
Release 1983
Genre(s) Action, plaformer, puzzle, shooter
Mode(s) Up to 2 players
Cabinet Upright
Display Raster, standard resolution 256×224 (Horizontal), 64 colors

Taito

Elevator Action (エレベーターアクション Erebētā Akushon?) is a 1983 arcade game by Taito Corporation. It has a mix of the action, platformer, puzzle and shooter genres.

The player assumes the role of a spy infiltrating a 30-story building filled with elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems can be complex enough that puzzle-solving skills are needed. The controls consist of a four-way joystick and two buttons, one to shoot and the other for jumping and kicking.

Elevator Action was followed by the arcade game Elevator Action Returns in 1994 (released as Elevator Action II in North America) and Elevator Action EX for the Game Boy in 2000.

The player assumes the role of Agent 17, codename: "Otto", a secret agent for an unspecified organization or government. Otto enters a 30-story building at roof level and must work his way down to the basement, collecting secret documents whose locations are marked by red doors. Along the way, he must use the building's elevator and escalator systems to move from floor to floor and avoid or kill the enemy agents trying to stop him. After picking up all the documents, Otto can escape to the basement and drive away in a waiting car to end the level.

The player controls consist of a four-position joystick and separate buttons to control jumping and firing. Otto can move left and right, jump, duck, and fire up to three shots at a time from his pistol. While Otto is in an elevator, the player can push up or down to send him to a higher or lower floor; however, Otto cannot duck as long as he is inside. He can run or jump across an empty shaft as long as the elevator is above him, and can ride on its roof but not control its motion or cross to the other side. The player can push up or down to make Otto ride an escalator.


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